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GazeConePointer.RaisePointerDown Method

Definition

Press this pointer. This sends a pointer down event across the input system.

public void RaisePointerDown (Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction mixedRealityInputAction, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default);
member this.RaisePointerDown : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource -> unit
Public Sub RaisePointerDown (mixedRealityInputAction As MixedRealityInputAction, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional inputSource As IMixedRealityInputSource = Nothing)

Parameters

mixedRealityInputAction
MixedRealityInputAction

The input action that corresponds to the pressed button or axis.

handedness
Handedness

Optional handedness of the source that pressed the pointer.

Applies to