編輯

共用方式為


MoveObjByEyeGaze.Angle_ToCurrHitTarget(GameObject) Method

Definition

Compute angle between target center ( OR original targeting location??? ) and current targeting direction

public:
 float Angle_ToCurrHitTarget(UnityEngine::GameObject ^ gobj);
public float Angle_ToCurrHitTarget (UnityEngine.GameObject gobj);
member this.Angle_ToCurrHitTarget : UnityEngine.GameObject -> single
Public Function Angle_ToCurrHitTarget (gobj As GameObject) As Single

Parameters

gobj
UnityEngine.GameObject

Returns

Applies to