MTLTextureDescriptor.Usage 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得或設定紋理使用方式。 (例如,紋理可用來做為轉譯目標,或做為計算著色器的寫入目標。)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Metal.MTLTextureUsage Usage { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("usage", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setUsage:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.Usage : Metal.MTLTextureUsage with get, set
屬性值
- 屬性