MTLTextureDescriptor.CreateTextureBufferDescriptor 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
[Foundation.Export("textureBufferDescriptorWithPixelFormat:width:resourceOptions:usage:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static Metal.MTLTextureDescriptor CreateTextureBufferDescriptor (Metal.MTLPixelFormat pixelFormat, nuint width, Metal.MTLResourceOptions resourceOptions, Metal.MTLTextureUsage usage);
static member CreateTextureBufferDescriptor : Metal.MTLPixelFormat * nuint * Metal.MTLResourceOptions * Metal.MTLTextureUsage -> Metal.MTLTextureDescriptor
參數
- pixelFormat
- MTLPixelFormat
- width
- System.System.UIntPtr System.unativeint
- resourceOptions
- MTLResourceOptions
- usage
- MTLTextureUsage
傳回
- 屬性