MTLRenderPipelineState_Extensions.GetImageblockMemoryLength 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.MacOSX, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static nuint GetImageblockMemoryLength (this Metal.IMTLRenderPipelineState This, Metal.MTLSize imageblockDimensions);
static member GetImageblockMemoryLength : Metal.IMTLRenderPipelineState * Metal.MTLSize -> nuint
參數
- imageblockDimensions
- MTLSize
傳回
System.System.UIntPtr
System.unativeint
- 屬性