共用方式為


MTLRenderPassAttachmentDescriptor.Texture 屬性

定義

public virtual Metal.IMTLTexture Texture { [Foundation.Export("texture", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setTexture:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Texture : Metal.IMTLTexture with get, set

屬性值

(此節點的更多檔即將推出)

這個值可以是 null

屬性

適用於