MTLRenderCommandEncoder_Extensions.SetScissorRects 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Obsoleted(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.None, "API removed, please do not use.")]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void SetScissorRects (this Metal.IMTLRenderCommandEncoder This, IntPtr scissorRects, nuint count);
static member SetScissorRects : Metal.IMTLRenderCommandEncoder * nativeint * nuint -> unit
參數
- scissorRects
-
IntPtr
nativeint
- count
- System.System.UIntPtr System.unativeint
- 屬性