IMTLBuffer.CreateTexture(MTLTextureDescriptor, nuint, nuint) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
[Foundation.Export("newTextureWithDescriptor:offset:bytesPerRow:")]
[Foundation.Preserve(Conditional=true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public Metal.IMTLTexture CreateTexture (Metal.MTLTextureDescriptor descriptor, nuint offset, nuint bytesPerRow);
abstract member CreateTexture : Metal.MTLTextureDescriptor * nuint * nuint -> Metal.IMTLTexture
參數
- descriptor
- MTLTextureDescriptor
- offset
- System.System.UIntPtr System.unativeint
- bytesPerRow
- System.System.UIntPtr System.unativeint
傳回
- 屬性