共用方式為


GKLocalPlayer.SaveGameData 方法

定義

將遊戲資料 data 儲存在名稱 name 下,然後將遊戲中繼資料傳遞至 handler ,以及發生錯誤時的錯誤物件 null

[Foundation.Export("saveGameData:withName:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void SaveGameData (Foundation.NSData data, string name, Action<GameKit.GKSavedGame,Foundation.NSError> handler);
abstract member SaveGameData : Foundation.NSData * string * Action<GameKit.GKSavedGame, Foundation.NSError> -> unit
override this.SaveGameData : Foundation.NSData * string * Action<GameKit.GKSavedGame, Foundation.NSError> -> unit

參數

data
NSData
name
String
handler
Action<GKSavedGame,NSError>

即將加入。

這個參數可以是 null

屬性

適用於