共用方式為


GKLocalPlayer.ResolveConflictingSavedGames 方法

定義

解決列在 中並儲存的 conflictingSavedGames 指定衝突已儲存 data 遊戲,然後將所有遊戲的清單 (衝突的遊戲先) 傳遞至 handler ,以及發生錯誤時的錯誤物件 null

[Foundation.Export("resolveConflictingSavedGames:withData:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void ResolveConflictingSavedGames (GameKit.GKSavedGame[] conflictingSavedGames, Foundation.NSData data, Action<GameKit.GKSavedGame[],Foundation.NSError> handler);
abstract member ResolveConflictingSavedGames : GameKit.GKSavedGame[] * Foundation.NSData * Action<GameKit.GKSavedGame[], Foundation.NSError> -> unit
override this.ResolveConflictingSavedGames : GameKit.GKSavedGame[] * Foundation.NSData * Action<GameKit.GKSavedGame[], Foundation.NSError> -> unit

參數

conflictingSavedGames
GKSavedGame[]
data
NSData
handler
Action<GKSavedGame[],NSError>

即將加入。

這個參數可以是 null

屬性

適用於