GKLocalPlayer.ResolveConflictingSavedGames 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
解決列在 中並儲存的 conflictingSavedGames
指定衝突已儲存 data
遊戲,然後將所有遊戲的清單 (衝突的遊戲先) 傳遞至 handler
,以及發生錯誤時的錯誤物件 null
。
[Foundation.Export("resolveConflictingSavedGames:withData:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void ResolveConflictingSavedGames (GameKit.GKSavedGame[] conflictingSavedGames, Foundation.NSData data, Action<GameKit.GKSavedGame[],Foundation.NSError> handler);
abstract member ResolveConflictingSavedGames : GameKit.GKSavedGame[] * Foundation.NSData * Action<GameKit.GKSavedGame[], Foundation.NSError> -> unit
override this.ResolveConflictingSavedGames : GameKit.GKSavedGame[] * Foundation.NSData * Action<GameKit.GKSavedGame[], Foundation.NSError> -> unit
參數
- conflictingSavedGames
- GKSavedGame[]
- data
- NSData
- 屬性