共用方式為


CATransform3D.MakeRotation(nfloat, nfloat, nfloat, nfloat) 方法

定義

public static CoreAnimation.CATransform3D MakeRotation (nfloat angle, nfloat x, nfloat y, nfloat z);
static member MakeRotation : nfloat * nfloat * nfloat * nfloat -> CoreAnimation.CATransform3D

參數

angle
nfloat
x
nfloat
y
nfloat
z
nfloat

傳回

適用於