共用方式為


lock 類別

這個類別會自動化擷取鎖定,以便從數個線程同步存取物件。 建構時會取得鎖定,並在終結時釋放鎖定。

語法

ref class lock;

備註

lock 僅適用於 CLR 物件,而且只能在 CLR 程式代碼中使用。

在內部,鎖定類別會使用 Monitor 來同步存取。 如需詳細資訊,請參閱參考的文章。

成員

公用建構函式

名稱 描述
lock::lock lock建構 對象,選擇性地等待永遠取得鎖定,以指定的時間量,或完全不取得鎖定。
lock::~lock lock 構物件。

公用方法

名稱 描述
lock::acquire 取得對象的鎖定,選擇性地等待永遠取得鎖定,以指定的時間量,或完全不取得鎖定。
lock::is_locked 指出是否要保留鎖定。
lock::release 釋放鎖定。
lock::try_acquire 取得對象的鎖定,等待指定的時間量,並傳 bool 回 來報告取得成功,而不是擲回例外狀況。

公用運算子

名稱 描述
lock::operator bool lock在條件表達式中使用的運算符。
lock::operator== 相等運算子。
lock::operator!= 不等比較運算符。

需求

頭檔<msclr\lock.h>

命名空間 msclr

lock::lock

lock建構 對象,選擇性地等待永遠取得鎖定,以指定的時間量,或完全不取得鎖定。

template<class T> lock(
   T ^ _object
);
template<class T> lock(
   T ^ _object,
   int _timeout
);
template<class T> lock(
   T ^ _object,
   System::TimeSpan _timeout
);
template<class T> lock(
   T ^ _object,
   lock_later
);

參數

_物件
要鎖定的物件。

_超時
以毫秒為單位或 以 TimeSpan的逾時值。

例外狀況

ApplicationException如果在逾時之前未發生鎖定擷取,則擲回 。

備註

建構函式的前三種形式會嘗試在指定的逾時期間內取得鎖定 _object (如果沒有 Infinite 指定則為 )。

建構函式的第四種形式不會取得 上的 _object鎖定。 lock_later是lock_when列舉的成員。 在此情況下,請使用 lock::acquirelock::try_acquire 取得鎖定。

呼叫解構函式時,會自動釋放鎖定。

_object 無法是 ReaderWriterLock。 如果是,編譯程序錯誤將會產生。

範例

這個範例會跨數個線程使用 類別的單一實例。 類別會使用本身的鎖定,以確保每個線程對內部數據的存取都一致。 主要應用程式線程會在類別的相同實例上使用鎖定,定期檢查是否有任何背景工作線程仍然存在。 然後,主要應用程式會等候結束,直到所有背景工作線程完成其工作為止。

// msl_lock_lock.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

ref class CounterClass {
private:
   int Counter;

public:
   property int ThreadCount;

   // function called by multiple threads, use lock to keep Counter consistent
   // for each thread
   void UseCounter() {
      try {
         lock l(this); // wait infinitely

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         for (int i = 0; i < 10; i++) {
            Counter++;
            Thread::Sleep(10);
         }

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         Counter = 0;
         // lock is automatically released when it goes out of scope and its destructor is called
      }
      catch (...) {
         Console::WriteLine("Couldn't acquire lock!");
      }

      ThreadCount--;
   }
};

int main() {
   // create a few threads to contend for access to the shared data
   CounterClass^ cc = gcnew CounterClass;
   array<Thread^>^ tarr = gcnew array<Thread^>(5);
   ThreadStart^ startDelegate = gcnew ThreadStart(cc, &CounterClass::UseCounter);
   for (int i = 0; i < tarr->Length; i++) {
      tarr[i] = gcnew Thread(startDelegate);
      cc->ThreadCount++;
      tarr[i]->Start();
   }

   // keep our main thread alive until all worker threads have completed
   lock l(cc, lock_later); // don't lock now, just create the object
   while (true) {
      if (l.try_acquire(50)) { // try to acquire lock, don't throw an exception if can't
         if (0 == cc->ThreadCount) {
            Console::WriteLine("All threads completed.");
            break; // all threads are gone, exit while
         }
         else {
            Console::WriteLine("{0} threads exist, continue waiting...", cc->ThreadCount);
            l.release(); // some threads exist, let them do their work
         }
      }
   }
}
In thread 3, Counter = 0
In thread 3, Counter = 10
In thread 5, Counter = 0
In thread 5, Counter = 10
In thread 7, Counter = 0
In thread 7, Counter = 10
In thread 4, Counter = 0
In thread 4, Counter = 10
In thread 6, Counter = 0
In thread 6, Counter = 10
All threads completed.

lock::~lock

lock 構物件。

~lock();

備註

解構函式會呼叫 lock::release

範例

這個範例會跨數個線程使用 類別的單一實例。 類別會使用本身的鎖定,以確保每個線程對內部數據的存取都一致。 主要應用程式線程會在類別的相同實例上使用鎖定,定期檢查是否有任何背景工作線程仍然存在。 然後,主要應用程式會等候結束,直到所有背景工作線程完成其工作為止。

// msl_lock_dtor.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

ref class CounterClass {
private:
   int Counter;

public:
   property int ThreadCount;

   // function called by multiple threads, use lock to keep Counter consistent
   // for each thread
   void UseCounter() {
      try {
         lock l(this); // wait infinitely

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         for (int i = 0; i < 10; i++) {
            Counter++;
            Thread::Sleep(10);
         }

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         Counter = 0;
         // lock is automatically released when it goes out of scope and its destructor is called
      }
      catch (...) {
         Console::WriteLine("Couldn't acquire lock!");
      }

      ThreadCount--;
   }
};

int main() {
   // create a few threads to contend for access to the shared data
   CounterClass^ cc = gcnew CounterClass;
   array<Thread^>^ tarr = gcnew array<Thread^>(5);
   ThreadStart^ startDelegate = gcnew ThreadStart(cc, &CounterClass::UseCounter);
   for (int i = 0; i < tarr->Length; i++) {
      tarr[i] = gcnew Thread(startDelegate);
      cc->ThreadCount++;
      tarr[i]->Start();
   }

   // keep our main thread alive until all worker threads have completed
   lock l(cc, lock_later); // don't lock now, just create the object
   while (true) {
      if (l.try_acquire(50)) { // try to acquire lock, don't throw an exception if can't
         if (0 == cc->ThreadCount) {
            Console::WriteLine("All threads completed.");
            break; // all threads are gone, exit while
         }
         else {
            Console::WriteLine("{0} threads exist, continue waiting...", cc->ThreadCount);
            l.release(); // some threads exist, let them do their work
         }
      }
   }
}
In thread 3, Counter = 0
In thread 3, Counter = 10
In thread 5, Counter = 0
In thread 5, Counter = 10
In thread 7, Counter = 0
In thread 7, Counter = 10
In thread 4, Counter = 0
In thread 4, Counter = 10
In thread 6, Counter = 0
In thread 6, Counter = 10
All threads completed.

lock::acquire

取得對象的鎖定,選擇性地等待永遠取得鎖定,以指定的時間量,或完全不取得鎖定。

void acquire();
void acquire(
   int _timeout
);
void acquire(
   System::TimeSpan _timeout
);

參數

_超時
以毫秒為單位或 以表示的 TimeSpan逾時值。

例外狀況

ApplicationException如果在逾時之前未發生鎖定擷取,則擲回 。

備註

如果未提供逾時值,則預設逾時為 Infinite

如果已經取得鎖定,則此函式不會執行任何動作。

範例

這個範例會跨數個線程使用 類別的單一實例。 類別會使用本身的鎖定,以確保每個線程對內部數據的存取都一致。 主要應用程式線程會在類別的相同實例上使用鎖定,定期檢查是否有任何背景工作線程仍然存在。 然後,主要應用程式會等候結束,直到所有背景工作線程完成其工作為止。

// msl_lock_acquire.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

ref class CounterClass {
private:
   int Counter;

public:
   property int ThreadCount;

   // function called by multiple threads, use lock to keep Counter consistent
   // for each thread
   void UseCounter() {
      try {
         lock l(this); // wait infinitely

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         for (int i = 0; i < 10; i++) {
            Counter++;
            Thread::Sleep(10);
         }

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         Counter = 0;
         // lock is automatically released when it goes out of scope and its destructor is called
      }
      catch (...) {
         Console::WriteLine("Couldn't acquire lock!");
      }

      ThreadCount--;
   }
};

int main() {
   // create a few threads to contend for access to the shared data
   CounterClass^ cc = gcnew CounterClass;
   array<Thread^>^ tarr = gcnew array<Thread^>(5);
   ThreadStart^ startDelegate = gcnew ThreadStart(cc, &CounterClass::UseCounter);
   for (int i = 0; i < tarr->Length; i++) {
      tarr[i] = gcnew Thread(startDelegate);
      cc->ThreadCount++;
      tarr[i]->Start();
   }

   // keep our main thread alive until all worker threads have completed
   lock l(cc, lock_later); // don't lock now, just create the object
   while (true) {
      if (l.try_acquire(50)) { // try to acquire lock, don't throw an exception if can't
         if (0 == cc->ThreadCount) {
            Console::WriteLine("All threads completed.");
            break; // all threads are gone, exit while
         }
         else {
            Console::WriteLine("{0} threads exist, continue waiting...", cc->ThreadCount);
            l.release(); // some threads exist, let them do their work
         }
      }
   }
}
In thread 3, Counter = 0
In thread 3, Counter = 10
In thread 5, Counter = 0
In thread 5, Counter = 10
In thread 7, Counter = 0
In thread 7, Counter = 10
In thread 4, Counter = 0
In thread 4, Counter = 10
In thread 6, Counter = 0
In thread 6, Counter = 10
All threads completed.

lock::is_locked

指出是否要保留鎖定。

bool is_locked();

傳回值

true 如果保留鎖定,則為 , false 否則為 。

範例

這個範例會跨數個線程使用 類別的單一實例。 類別會使用本身的鎖定,以確保每個線程對內部數據的存取都一致。 主要應用程式線程會在類別的相同實例上使用鎖定,定期檢查是否有任何背景工作線程仍然存在,並等候結束,直到所有背景工作線程完成其工作為止。

// msl_lock_is_locked.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

ref class CounterClass {
private:
   int Counter;

public:
   property int ThreadCount;

   // function called by multiple threads, use lock to keep Counter consistent
   // for each thread
   void UseCounter() {
      try {
         lock l(this); // wait infinitely

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         for (int i = 0; i < 10; i++) {
            Counter++;
            Thread::Sleep(10);
         }

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         Counter = 0;
         // lock is automatically released when it goes out of scope and its destructor is called
      }
      catch (...) {
         Console::WriteLine("Couldn't acquire lock!");
      }

      ThreadCount--;
   }
};

int main() {
   // create a few threads to contend for access to the shared data
   CounterClass^ cc = gcnew CounterClass;
   array<Thread^>^ tarr = gcnew array<Thread^>(5);
   ThreadStart^ startDelegate = gcnew ThreadStart(cc, &CounterClass::UseCounter);
   for (int i = 0; i < tarr->Length; i++) {
      tarr[i] = gcnew Thread(startDelegate);
      cc->ThreadCount++;
      tarr[i]->Start();
   }

   // keep our main thread alive until all worker threads have completed
   lock l(cc, lock_later); // don't lock now, just create the object
   while (true) {
      l.try_acquire(50); // try to acquire lock, don't throw an exception if can't
      if (l.is_locked()) { // check if we got the lock
         if (0 == cc->ThreadCount) {
            Console::WriteLine("All threads completed.");
            break; // all threads are gone, exit while
         }
         else {
            Console::WriteLine("{0} threads exist, continue waiting...", cc->ThreadCount);
            l.release(); // some threads exist, let them do their work
         }
      }
   }
}
In thread 3, Counter = 0
In thread 3, Counter = 10
In thread 5, Counter = 0
In thread 5, Counter = 10
In thread 4, Counter = 0
In thread 4, Counter = 10
In thread 7, Counter = 0
In thread 7, Counter = 10
In thread 6, Counter = 0
In thread 6, Counter = 10
All threads completed.

lock::operator bool

lock在條件表達式中使用的運算符。

operator bool();

傳回值

true 如果保留鎖定,則為 , false 否則為 。

備註

這個運算符實際上會轉換成 _detail_class::_safe_bool 比更安全 bool 的 ,因為它無法轉換成整數類型。

範例

這個範例會跨數個線程使用 類別的單一實例。 類別會使用本身的鎖定,以確保每個線程對內部數據的存取都一致。 主要應用程式線程會在類別的相同實例上使用鎖定,定期檢查是否有任何背景工作線程仍然存在。 主要應用程式會等候結束,直到所有背景工作線程完成其工作為止。

// msl_lock_op_bool.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

ref class CounterClass {
private:
   int Counter;

public:
   property int ThreadCount;

   // function called by multiple threads, use lock to keep Counter consistent
   // for each thread
   void UseCounter() {
      try {
         lock l(this); // wait infinitely

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         for (int i = 0; i < 10; i++) {
            Counter++;
            Thread::Sleep(10);
         }

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         Counter = 0;
         // lock is automatically released when it goes out of scope and its destructor is called
      }
      catch (...) {
         Console::WriteLine("Couldn't acquire lock!");
      }

      ThreadCount--;
   }
};

int main() {
   // create a few threads to contend for access to the shared data
   CounterClass^ cc = gcnew CounterClass;
   array<Thread^>^ tarr = gcnew array<Thread^>(5);
   ThreadStart^ startDelegate = gcnew ThreadStart(cc, &CounterClass::UseCounter);
   for (int i = 0; i < tarr->Length; i++) {
      tarr[i] = gcnew Thread(startDelegate);
      cc->ThreadCount++;
      tarr[i]->Start();
   }

   // keep our main thread alive until all worker threads have completed
   lock l(cc, lock_later); // don't lock now, just create the object
   while (true) {
      l.try_acquire(50); // try to acquire lock, don't throw an exception if can't
      if (l) { // use bool operator to check for lock
         if (0 == cc->ThreadCount) {
            Console::WriteLine("All threads completed.");
            break; // all threads are gone, exit while
         }
         else {
            Console::WriteLine("{0} threads exist, continue waiting...", cc->ThreadCount);
            l.release(); // some threads exist, let them do their work
         }
      }
   }
}
In thread 3, Counter = 0
In thread 3, Counter = 10
In thread 5, Counter = 0
In thread 5, Counter = 10
In thread 7, Counter = 0
In thread 7, Counter = 10
In thread 4, Counter = 0
In thread 4, Counter = 10
In thread 6, Counter = 0
In thread 6, Counter = 10
All threads completed.

lock::release

釋放鎖定。

void release();

備註

如果沒有保留鎖定, release 則不會執行任何動作。

您不需要明確呼叫此函式。 lock當物件超出範圍時,其解構函式會呼叫 release

範例

這個範例會跨數個線程使用 類別的單一實例。 類別會使用本身的鎖定,以確保每個線程對內部數據的存取都一致。 主要應用程式線程會在類別的相同實例上使用鎖定,定期檢查是否有任何背景工作線程仍然存在。 然後,主要應用程式會等候結束,直到所有背景工作線程完成其工作為止。

// msl_lock_release.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

ref class CounterClass {
private:
   int Counter;

public:
   property int ThreadCount;

   // function called by multiple threads, use lock to keep Counter consistent
   // for each thread
   void UseCounter() {
      try {
         lock l(this); // wait infinitely

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         for (int i = 0; i < 10; i++) {
            Counter++;
            Thread::Sleep(10);
         }

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         Counter = 0;
         // lock is automatically released when it goes out of scope and its destructor is called
      }
      catch (...) {
         Console::WriteLine("Couldn't acquire lock!");
      }

      ThreadCount--;
   }
};

int main() {
   // create a few threads to contend for access to the shared data
   CounterClass^ cc = gcnew CounterClass;
   array<Thread^>^ tarr = gcnew array<Thread^>(5);
   ThreadStart^ startDelegate = gcnew ThreadStart(cc, &CounterClass::UseCounter);
   for (int i = 0; i < tarr->Length; i++) {
      tarr[i] = gcnew Thread(startDelegate);
      cc->ThreadCount++;
      tarr[i]->Start();
   }

   // keep our main thread alive until all worker threads have completed
   lock l(cc, lock_later); // don't lock now, just create the object
   while (true) {
      if (l.try_acquire(50)) { // try to acquire lock, don't throw an exception if can't
         if (0 == cc->ThreadCount) {
            Console::WriteLine("All threads completed.");
            break; // all threads are gone, exit while
         }
         else {
            Console::WriteLine("{0} threads exist, continue waiting...", cc->ThreadCount);
            l.release(); // some threads exist, let them do their work
         }
      }
   }
}
In thread 3, Counter = 0
In thread 3, Counter = 10
In thread 5, Counter = 0
In thread 5, Counter = 10
In thread 7, Counter = 0
In thread 7, Counter = 10
In thread 4, Counter = 0
In thread 4, Counter = 10
In thread 6, Counter = 0
In thread 6, Counter = 10
All threads completed.

lock::try_acquire

取得對象的鎖定,等待指定的時間量,並傳 bool 回 來報告取得成功,而不是擲回例外狀況。

bool try_acquire(
   int _timeout_ms
);
bool try_acquire(
   System::TimeSpan _timeout
);

參數

_超時
以毫秒為單位或 以表示的 TimeSpan逾時值。

傳回值

true 如果已取得鎖定,則為 , false 否則為 。

備註

如果已經取得鎖定,則此函式不會執行任何動作。

範例

這個範例會跨數個線程使用 類別的單一實例。 類別會使用本身的鎖定,以確保每個線程對內部數據的存取都一致。 主要應用程式線程會在類別的相同實例上使用鎖定,定期檢查是否有任何背景工作線程仍然存在。 然後,主要應用程式會等候結束,直到所有背景工作線程完成其工作為止。

// msl_lock_try_acquire.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

ref class CounterClass {
private:
   int Counter;

public:
   property int ThreadCount;

   // function called by multiple threads, use lock to keep Counter consistent
   // for each thread
   void UseCounter() {
      try {
         lock l(this); // wait infinitely

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         for (int i = 0; i < 10; i++) {
            Counter++;
            Thread::Sleep(10);
         }

         Console::WriteLine("In thread {0}, Counter = {1}", Thread::CurrentThread->ManagedThreadId,
            Counter);

         Counter = 0;
         // lock is automatically released when it goes out of scope and its destructor is called
      }
      catch (...) {
         Console::WriteLine("Couldn't acquire lock!");
      }

      ThreadCount--;
   }
};

int main() {
   // create a few threads to contend for access to the shared data
   CounterClass^ cc = gcnew CounterClass;
   array<Thread^>^ tarr = gcnew array<Thread^>(5);
   ThreadStart^ startDelegate = gcnew ThreadStart(cc, &CounterClass::UseCounter);
   for (int i = 0; i < tarr->Length; i++) {
      tarr[i] = gcnew Thread(startDelegate);
      cc->ThreadCount++;
      tarr[i]->Start();
   }

   // keep our main thread alive until all worker threads have completed
   lock l(cc, lock_later); // don't lock now, just create the object
   while (true) {
      if (l.try_acquire(50)) { // try to acquire lock, don't throw an exception if can't
         if (0 == cc->ThreadCount) {
            Console::WriteLine("All threads completed.");
            break; // all threads are gone, exit while
         }
         else {
            Console::WriteLine("{0} threads exist, continue waiting...", cc->ThreadCount);
            l.release(); // some threads exist, let them do their work
         }
      }
   }
}
In thread 3, Counter = 0
In thread 3, Counter = 10
In thread 5, Counter = 0
In thread 5, Counter = 10
In thread 7, Counter = 0
In thread 7, Counter = 10
In thread 4, Counter = 0
In thread 4, Counter = 10
In thread 6, Counter = 0
In thread 6, Counter = 10
All threads completed.

lock::operator==

相等運算子。

template<class T> bool operator==(
   T t
);

參數

t
要比較是否相等的物件。

傳回值

如果 t 鎖定的物件相同,則傳true回 ,false否則傳回 。

範例

// msl_lock_op_eq.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

int main () {
   Object^ o1 = gcnew Object;
   lock l1(o1);
   if (l1 == o1) {
      Console::WriteLine("Equal!");
   }
}
Equal!

lock::operator!=

不等比較運算符。

template<class T> bool operator!=(
   T t
);

參數

t
要比較是否不相等的物件。

傳回值

如果t鎖定的物件不同,則傳true回 ,false否則傳回 。

範例

// msl_lock_op_ineq.cpp
// compile with: /clr
#include <msclr/lock.h>

using namespace System;
using namespace System::Threading;
using namespace msclr;

int main () {
   Object^ o1 = gcnew Object;
   Object^ o2 = gcnew Object;
   lock l1(o1);
   if (l1 != o2) {
      Console::WriteLine("Inequal!");
   }
}
Inequal!