Creators Club Communiqué 32
Greetings! We’ve been radio silent for a few weeks, working hard on some new features you’ll see at XNA Creators Club Online starting later this week. In the meantime, you guys have been busy!
- MVP Nick Gravelyn, of XboxIndies.com, wrote a very helpful article on using interpolation to help put the final polish on your Xbox LIVE Indie Game.
- The Mind of Conkerjo hosts a good deal of helpful XNA framework-related content. Recently, he wrote two articles about using AI with XNA Game Studio and even shared an AI Library he’s developing.
- Another amazing MVP, Pete has already written some great stuff on using Avatars with XNA Game Studio 3.1. Recently he expanded on this with two more articles featuring Avatar Transitions and Avatar Shadows.
There are always so many fantastic articles and helpful Creators it is really difficult to pick just a few to share in the CCC. For example, Shawn Hargreaves’ ever-prolific blog has been as fruitful as ever. I could take the time to list all the helpful articles, but really if you use XNA Game Studio and like things that are awesome you should have his blog bookmarked. Wouldn’t it be great if there were some way that we could show on CCO who’s an experienced “Creator” and those that are …well…not? Or what if we could give credit when people offer good stuff and answer questions? That could be rad.
In totally, completely unrelated news, we’re going to have a brief bit of downtime this Thursday, July 23, 2009 . When we come back online, we hope to have a few treats to share with you. If you’re a Premium member of XNA Creators Club Online, that wants to keep busy during our absence, you should check out all our new Avatar-related Dev-Ed content!
xxoo
~kathleen sanders
XNA Community Manager
Comments
Anonymous
July 21, 2009
"... Shawn Hargreaves’ ..., but really if you use XNA Game Studio and like things that are awesome you should have his blog bookmarked." Indeed! Shawn's articles are really helpful.Anonymous
July 23, 2009
I just love your link to read about the downtime is, itsself, down. =)Anonymous
December 03, 2009
great games creator.