FSX SP1 in Final Test
We have resolved all Beta bugs, including fixing 4 late graphics bugs.
We found a couple small Loc issues today, and are rebuilding tonite with an RC candidate.
The build goes into Final Test tomorrow. All thing being equal and "the creek dont rise" we will release next week.
If there is another delay I will update my blog. Stay patient, SP1 is real close!
Comments
Anonymous
May 10, 2007
Sweet! I know this may be the wrong time to ask but are there any plans in releasing a SP2 sometime in the future to fix new problems raised post/not solved in SP1? Lets keep our fingers crossed...Anonymous
May 10, 2007
Excellent news! I wait with baited breath (so THAT'S what I'm smelling!)Anonymous
May 10, 2007
You guys might wanna consider putting flight simulation, fsx, fs2004, flight simulation development in a NG. MS has plenty of public NG's G I also have an NNTP NG server and would be happy to host a public NG for flight sim. GAnonymous
May 10, 2007
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May 10, 2007
Great news, Phil, Do you know when you'll be able to tell us what's in SP1? Or do we wait until release to find that out? VictorAnonymous
May 10, 2007
Thanks for the update Phil- congrats on the current milestone. Bring on the DX rendering update and the info that you cam provide to us concerning it. Now the big question- Given the choice of the following (all else equal) which is more performant for FSX in SP1 and beyond: A faster clockrate DUAL core CPU (E6800) or A slower clockrate QUAD core CPU (Q6600)? Not being familiar with the technical intricacies of the engine, I seek your advice :) I know enough about multithreading theory to be only slightly dangerous. I don't know if thowing more cores at the problem is better vs fewer faster cores.Anonymous
May 10, 2007
Thanks a lot ACES for all the hard work that has been done to make this update possible. But I have one last question. Will it be possible to use FS2004 addon planes (PMDG, Level-d 767) in FSX with SP1?Anonymous
May 10, 2007
PingBack from http://jonpatch.wordpress.com/2007/05/10/beta-updates/Anonymous
May 10, 2007
Scouse: Not really. DX10 is next and DX10 is about features and not fixes, a totally different purpose than SP1. If some thing major crops up, we are of course looking. But we are not planning for that.Anonymous
May 10, 2007
Hey Phil - thats GREAT news ! :) a quicky - have you guys included a fix for the wide screen ratio being on constant "false" ?Anonymous
May 10, 2007
Thanks Phil, its great to know we are really close to this now. Overdue but worth the wait I'm sure!!! As a side question what is your favourite aircraft to fly?Anonymous
May 10, 2007
Next week starts Sunday. Should I take a specifice day off next week? Just Kidding. Thanks for all your hard work on the SP1 project. I am looking forwarded to the release.Anonymous
May 10, 2007
GSX, as I said in response to your other post on the other blog thread, thanks for the suggestion but I am staying with the blog for now. I also post on 7 diiferent FS sites, so you can see commentary there. Thats enough for now.Anonymous
May 10, 2007
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May 10, 2007
Westv, we arent going to publish a list of what is in SP1 until its done.Anonymous
May 10, 2007
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May 10, 2007
Phil, Thanks for the update. Much appreciated.Anonymous
May 10, 2007
Spirit:I dont know about that particular aircraft, PMDG would be a better place to ask.Anonymous
May 10, 2007
Absinthe:I am not answering questions about bug reports. Please dont ask.Anonymous
May 10, 2007
Geof:since my father flew seaplanes for the Navy, I have an attraction to them. Especially the old ones that are available as freeware(B-314, Solent, etc ). Some other interesting aircraft are the James Bond BD5 jet, the XB-70, and the F-86 from the Korea era. But that is just skimming the surface, I have downloaded close to 30 and a lot of them are fun.Anonymous
May 10, 2007
You are not planing for it because probably you had enought dealing with SP1 and that is all we going to get. Whch probably means if there is more complications from the so cal SP1 have more bugs that what it start it with ACe will probably will not expend time on it. I hope my above statement will not be true.Anonymous
May 10, 2007
Silent Genie, I said next week. this Fri the 11th is not next week. never believe rumors.Anonymous
May 10, 2007
Capt Daadood: time will tell.Anonymous
May 10, 2007
It would be nice if the developers could work overtime tonight and Friday night so they could deliver it to the public by Friday night. This would be a nice gesture to make up for the long wait. I too can't wait for this SP1 and I have all weekend open to play with it. I can't wait to see how it looks with both processors working. :D Anyway Great News!Anonymous
May 10, 2007
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May 10, 2007
well, at least you guys are aware of it :) no need to be that harsh mate.Anonymous
May 10, 2007
I have been simming since FS 95. I knew little about the internet and nothing about flying. I still amuse myself by recalling the first time I loaded a 737 and tried to take off at Meigs! A lot has changed since then. One of the things that has changed for the better is this open dialogue you devs are able to have with the community. I was part of the CFS 3 beta and experienced first hand how difficult and trying it could be to communicate wtih a public less than thrilled at the product they purchased. It seems most of the combat was happening on forums rather than in-game. I felt bad for Rob Brown and the other guys who were devoted to the success of the game because the public just didn't get to know their passion as the beta-testers did. (Rob's last name was "Brown", right?) Thank you for your patience and commitment to the community. Thank you for keeping us informed. And, most of all, thank you for letting us in on your passion for FSX. DerrickAnonymous
May 10, 2007
DKeller:its a few days test pass, it just wont fit before next week.Anonymous
May 10, 2007
Silent:its still to early to talk features for DX10 but we have a lot of the device,multi-mon, view, and camera infrastructure done already and are almost to the point of having everything render in wireframe. There is still a lot to do, but we arent starting cold. DX10 is more efficient, and we'd like to get another nice uptick in performance as well as some new visuals. Absinthe:not trying to be harsh, but bug reports and discussing bugs arent on the "respond to" list.Anonymous
May 10, 2007
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May 10, 2007
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May 10, 2007
JimK, thanks for the kind words.Anonymous
May 10, 2007
Phil, Just a little curious. Is the Final Test done 'in house' or does it go out to the beta team? GaryAnonymous
May 10, 2007
Anyone want to buy my dual core E6700 processor? I don't think i have the strength to resist upgrading to quad core if i see a very noticable jump in performance. Thanks Phil for the reply.Anonymous
May 10, 2007
Moonrunner:in-house, there is no Beta5.Anonymous
May 10, 2007
To: dkeller, From what I've read; the new AMD quad cores coming out are worth waiting for. Much faster then the current intel quad cores. I've decided for myself to wait and see, rather than buy a new processor every 6 months. To Phil, When you guys were testing the game, which hardware set up did you have that worked the best? Also do you think there is anything being released in the near future that is worth waiting for? ThanksAnonymous
May 10, 2007
Hi Phil, I have a 3 GHz. single core processor that has handled FSX as well as some of the dual core processors judging from the many comments that I have read. I have a AIW X800XT 256 graphic card and that is a fast card for one of the last AGP cards. I took it up to 4GIGs ram just recently to help FSX as I can't afford a dual core right away. My question is will FSX use the 3 GB switch in the boot.ini file. I realize probably not but I thought I would ask. GaryAnonymous
May 10, 2007
I guess I've never heard the term "the creek don't rise" applied to software, but there's a first time for everything. ^_^Anonymous
May 10, 2007
To dkeller: You might have tempted me, but I just ordered a dual-core replacement for my rusty old AMD 3500. (I wasn't ready to have to invest in a new MB and memory that I would have needed for a C2D, but for "used" discount, possibly I would have considered). I ordered it the minute Phil announced a target for next week :D To kevinmol: It was AMD that claimed it will be much faster, not an independent source. So as much as I hope they are all that, it might be worth taking that claim with a grain of salt for now. If you are taking a "wait and see" approach, keep in mind that AMD's Barcelona class will only be available as server chips at first. I won't be until Q4 that they'll make it to desktops. You could still buy the server chip, of course, but it will cost you more. Also, by the time they are available for the desktop, Intel's next-gen chips (Penryn) will be very close, if not already out.Anonymous
May 10, 2007
Hello all, i´m new to this blog. I just want to say thank you Phil and Team for the efforts, bringing up an SP1 für FSX. Currently i´m still playing FS9 but yesterday I bought FSX Deluxe Edition because i´ve read that a SP1 is coming :) Looking really forward to it :)Anonymous
May 10, 2007
Moonrunner: DX9 has problems with the /3GB switch. D3DX in specific, which we use. If a D3DX update comes out that is /3Gb compliant we should just work. Not sure what it does for you though.Anonymous
May 10, 2007
Aces Team, take a break, light a cigar, grab a beer (or two) and relax the weekend, you guys deserve it, as much as i love fsx, i love my weekends too so fsx will just have to wait until next week.Anonymous
May 11, 2007
Hi Phil, do you think it will help me runnin FSX on my low end system: AMD 2600+ 1.25 GB RAM Geforce GT6600 I gave up with FSX after 2 weeks of tyring to tweak the FPS.. Problems are as so many people already mentioned - good FPS in the air - low FPS when scenery comes in sight.. And also frequently stuttering which is so annoying i didnt have fun anymore with that game. Regards TobiasAnonymous
May 11, 2007
Tobias: more memory would definitely help, both for system mem and graphics mem. SP1 should help some too.Anonymous
May 11, 2007
Phil, so today was final test day :) How did it go ?, you all set to release to the eagly awaiting hands of the simmers next week ? THank's MarkAnonymous
May 11, 2007
Silent, the finalt test pass is a few days. Next week is all I can commit to at this time.Anonymous
May 11, 2007
I give the guy credit for keeping in touch with everyone so often, most developers dont.Anonymous
May 11, 2007
HI Phil, Thank you sir for enlightening me on the /3GIG switch. I knew it was problematic but I did not know the D3DX specifics. Searching Google I don't believe I came across a thread that pointed to this specific area. There is a lot about the switch but too many varying opinions on it's problems. On my 8300 3ghz HT I was just trying to hand to FSX as much of the 4gags ram as I could. As I stated in an earlier comment the AIW x800xt 256 help a lot too. This machine seems to be able to handle FSX fairly well considering I am also running hight res. mesh and TreesX at canopy settings. Sliders are fairly to the right on big draw options and I was surprised how well this machine performed. AI air traffic and vehicle traffic are held at 10%. Water effects at 3. Frame rates for the most part are not spectacular but aside from the cities, acceptable. My only problem is smoothness is an issue on approach at some of the more detailed airports. The smoothness issue seems to be the most frustrating part of the whole thing with me. I am hoping SP1 will take care of that. I am telling you this, not only to thank you for the information on the /3gig switch, but to let you know what single core HT machines similar to mine might be experiencing and suppling data so that you might have some advance notice on what you may expect in feedback based on your speculation of what SP1 might do for these single core HT machines. Have a great weekend! Hopefully no rain in Seattle, GaryAnonymous
May 11, 2007
Hello all. I am new to the forum am I am glad Phill is concerned with keeping us in touch. Thanks Phill Any idea of the sise of the sp1? ThanksAnonymous
May 11, 2007
Heliognr: See my latest post, that info is sticky now!