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Focusing on the Blurries

I have done some investigation of the reports of the blurries.

There is an article here that discusses in detail one of the four types of blurries we believe people are seeing.

This article serves to present a vocabulary for the blurries ( Type 1 vs Type 2 vs Type 3 vs Type 4 ) so we can all be on the same page, as well as focusing on Type 3 Blurries.

Hopefully this will prove valuable, and will let us focus on the Type 1 and Type 2 blurries as real issues needing deeper investigation. 

Note, we are in-process on the investigation of Type 1 Blurries with photo-scenery given we have a clear repro. Type 2 Blurries are a bit harder to repro and we are still searching there.

Comments

  • Anonymous
    June 15, 2007
    A topic that appears very often on the FsDeveloper is the appearance of blurries in FS, usually related

  • Anonymous
    July 09, 2007
    I think you mentioned you have a solid reproduce on type 1 blurries.  I have a solid reproduce too, to the point where photoscenery is not good unless I pause frequently to allow things to catch up.  Is a solution to this on the radar?

  • Anonymous
    July 10, 2007
    FatBoySim: We are still investigating, I hope to be able to talk to what the plan is around the DX10 release in early to mid August, 4 weeks or so from now.