Variable A:Struct Eyepoint Dynamic Offset
So, you'd think that STRUCT EYEPOINT DYNAMIC OFFSET might have something to do with the camera position as set by SimConnect_CameraSetRelative6DOF(). But you'd be wrong. FSX doesn't actually have any way to query for the current camera position from SimConnect. You can be notified when the camera position updates, but the associated event data doesn't include position or pbh (position/bank/heading) data.
Oops?
Struct Eyepoint Dynamic Offset tells you how much the eyepoint has bounced up and down relative to its initial position in the VC.
Eyepoint Position tells you what was specified in the .cfg file; it never changes.
Comments
Anonymous
January 01, 2003
Unsure when/if an update for this will happen, but I will see what I can do.Anonymous
February 01, 2007
Thanks Engauged.... future update for SDK in that direction? Thanks Fabio karijno@tin.itAnonymous
February 13, 2007
The comment has been removedAnonymous
March 05, 2007
hello, I want to translate the camera along the x,y,z axis..is there a way to do this by using SimConnect_CameraSetRelative6DOF()...Anonymous
July 08, 2007
<a href= ></a> [url=][/url]Anonymous
August 12, 2007
This is Agape blog site - <a href="http://www.agapeblogx.com/264749.html">Interesting blog</a>.