direct3DBindings 枚举 (winrtdirect3d11.h)
语法
typedef enum Direct3DBindings {
Direct3DBindings_VertexBuffer,
Direct3DBindings_IndexBuffer,
Direct3DBindings_ConstantBuffer,
Direct3DBindings_ShaderResource,
Direct3DBindings_StreamOutput,
Direct3DBindings_RenderTarget,
Direct3DBindings_DepthStencil,
Direct3DBindings_UnorderedAccess,
Direct3DBindings_Decoder,
Direct3DBindings_VideoEncoder
} ;
常量
|
Direct3DBindings_VertexBuffer
|
Direct3DBindings_IndexBuffer
|
Direct3DBindings_ConstantBuffer
|
Direct3DBindings_ShaderResource
|
Direct3DBindings_StreamOutput
|
Direct3DBindings_RenderTarget
|
Direct3DBindings_DepthStencil
|
Direct3DBindings_UnorderedAccess
|
Direct3DBindings_Decoder
|
Direct3DBindings_VideoEncoder
|
要求
要求 |
值 |
最低受支持的客户端 |
使用 Windows 应用 SDK 1.0 或更高版本的 Windows 10 版本 1809 () |
标头 |
winrtdirect3d11.h |