使用实时触笔示例的 Windows Touch Scratchpad (C++)

Windows Touch Scratchpad 示例 (MTScratchpadRTStylus) 演示了如何使用 Windows Touch 消息将触摸点的跟踪绘制到窗口。 首先放在数字化器上的主手指的痕迹以黑色绘制。 二级手指以其他六种颜色绘制:红色、绿色、蓝色、青色、洋红色和黄色。 以下屏幕截图显示了应用程序在运行时的外观。

显示使用实时触笔的 Windows 触摸划痕板示例的屏幕截图,屏幕上显示一条绿色、红色、三条黑色和一条蓝线

对于此示例,将创建实时触笔 (RTS) 对象,并启用对多个接触点的支持。 向 RTS 添加 DynamicRenderer 插件以呈现内容。 实现插件 CSyncEventHandlerRTS 以跟踪手指的数量并更改动态呈现器绘制的颜色。 使用 RTS 插件堆栈中的这两个插件,Windows Touch Scratchpad 应用程序将以黑色呈现主触点,并将其余触点呈现为各种颜色。

以下代码演示如何创建支持多个接触点的 RTS 对象。

IRealTimeStylus* CreateRealTimeStylus(HWND hWnd)
{
    // Check input argument
    if (hWnd == NULL)
    {
        ASSERT(hWnd && L"CreateRealTimeStylus: invalid argument hWnd");
        return NULL;
    }

    // Create RTS object
    IRealTimeStylus* pRealTimeStylus = NULL;
    HRESULT hr = CoCreateInstance(CLSID_RealTimeStylus, NULL, CLSCTX_ALL, IID_PPV_ARGS(&pRealTimeStylus));
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateRealTimeStylus: failed to CoCreateInstance of RealTimeStylus");
        return NULL;
    }

    // Attach RTS object to a window
    hr = pRealTimeStylus->put_HWND((HANDLE_PTR)hWnd);
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateRealTimeStylus: failed to set window handle");
        pRealTimeStylus->Release();
        return NULL;
    }

    // Register RTS object for receiving multi-touch input.
    IRealTimeStylus3* pRealTimeStylus3 = NULL;
    hr = pRealTimeStylus->QueryInterface(&pRealTimeStylus3);
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateRealTimeStylus: cannot access IRealTimeStylus3");
        pRealTimeStylus->Release();
        return NULL;
    }
    hr = pRealTimeStylus3->put_MultiTouchEnabled(TRUE);
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateRealTimeStylus: failed to enable multi-touch");
        pRealTimeStylus->Release();
        pRealTimeStylus3->Release();
        return NULL;
    }
    pRealTimeStylus3->Release();

    return pRealTimeStylus;
}

以下代码演示如何创建动态呈现器插件并将其添加到 RTS。

IDynamicRenderer* CreateDynamicRenderer(IRealTimeStylus* pRealTimeStylus)
{
    // Check input argument
    if (pRealTimeStylus == NULL)
    {
        ASSERT(pRealTimeStylus && L"CreateDynamicRenderer: invalid argument RealTimeStylus");
        return NULL;
    }

    // Get window handle from RTS object
    HWND hWnd = NULL;
    HRESULT hr = pRealTimeStylus->get_HWND((HANDLE_PTR*)&hWnd);
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateDynamicRenderer: failed to get window handle");
        return NULL;
    }

    // Create DynamicRenderer object
    IDynamicRenderer* pDynamicRenderer = NULL;
    hr = CoCreateInstance(CLSID_DynamicRenderer, NULL, CLSCTX_ALL, IID_PPV_ARGS(&pDynamicRenderer));
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateDynamicRenderer: failed to CoCreateInstance of DynamicRenderer");
        return NULL;
    }

    // Add DynamicRenderer to the RTS object as a synchronous plugin
    IStylusSyncPlugin* pSyncDynamicRenderer = NULL;
    hr = pDynamicRenderer->QueryInterface(&pSyncDynamicRenderer);
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateDynamicRenderer: failed to access IStylusSyncPlugin of DynamicRenderer");
        pDynamicRenderer->Release();
        return NULL;
    }

    hr = pRealTimeStylus->AddStylusSyncPlugin(
        0,                      // insert plugin at position 0 in the sync plugin list
        pSyncDynamicRenderer);  // plugin to be inserted - DynamicRenderer
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateDynamicRenderer: failed to add DynamicRenderer to the RealTimeStylus plugins");
        pDynamicRenderer->Release();
        pSyncDynamicRenderer->Release();
        return NULL;
    }

    // Attach DynamicRenderer to the same window RTS object is attached to
    hr = pDynamicRenderer->put_HWND((HANDLE_PTR)hWnd);
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CreateDynamicRenderer: failed to set window handle");
        pDynamicRenderer->Release();
        pSyncDynamicRenderer->Release();
        return NULL;
    }

    pSyncDynamicRenderer->Release();

    return pDynamicRenderer;
}

以下代码更改 CSyncEventHandlerRTS(一个自定义 RTS 插件)中 StylusDown 事件处理程序的触笔笔划颜色。

HRESULT CSyncEventHandlerRTS::StylusDown(
    IRealTimeStylus* /* piRtsSrc */,
    const StylusInfo* /* pStylusInfo */,
    ULONG /* cPropCountPerPkt */,
    LONG* /* pPacket */,
    LONG** /* ppInOutPkt */)
{
    // Get DrawingAttributes of DynamicRenderer
    IInkDrawingAttributes* pDrawingAttributesDynamicRenderer;
    HRESULT hr = g_pDynamicRenderer->get_DrawingAttributes(&pDrawingAttributesDynamicRenderer);
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CSyncEventHandlerRTS::StylusDown: failed to get RTS's drawing attributes");
        return hr;
    }

    // Set new stroke color to the DrawingAttributes of the DynamicRenderer
    // If there are no fingers down, this is a primary contact
    hr = pDrawingAttributesDynamicRenderer->put_Color(GetTouchColor(m_nContacts == 0));
    if (FAILED(hr))
    {
        ASSERT(SUCCEEDED(hr) && L"CSyncEventHandlerRTS::StylusDown: failed to set color");
        pDrawingAttributesDynamicRenderer->Release();
        return hr;
    }

    pDrawingAttributesDynamicRenderer->Release();

    ++m_nContacts;  // Increment finger-down counter

    return S_OK;
}

m_nContacts 值递增时,它将更改动态呈现器中设置的颜色。 非主要接触点的笔划将使用不同的颜色绘制。

多点触控暂存板应用程序 (RTS/C#) 多点触控暂存板应用程序 (RTS/C++) Windows 触控示例