如何检索虚拟化项
本主题包含的示例代码演示如何在控件中查找和检索有关虚拟化项的 UI 信息。
以下示例在容器中搜索具有指定名称的项,并检索该项的 IUIAutomationElement 接口。 该示例首先查找UI 自动化子树。 如果项不存在,该示例使用容器 IUIAutomationItemContainerPattern 接口查找该项,然后使用项 IUIAutomationVirtualizedItemPattern 接口来实现该项。
HRESULT GetContainerItem (BSTR bstrItemName, IUIAutomationElement *pContainerElement,
IUIAutomationElement **ppItemElement)
{
HRESULT hr;
VARIANT varNameStr;
IUIAutomationCondition *pNamePropertyCond = NULL;
IUIAutomationElement *pFoundElement = NULL;
IUIAutomationItemContainerPattern *pItemContainer = NULL;
// Make sure the pointers are valid.
if (ppItemElement == NULL || pContainerElement == NULL || bstrItemName == NULL)
return E_INVALIDARG;
*ppItemElement = NULL;
// Try to find the item in the UI Automation tree. This attempt will fail if the
// item is virtualized. Note: g_pAutomation is a global pointer to the IUIAutomation interface.
varNameStr.vt = VT_BSTR;
varNameStr.bstrVal = SysAllocString(bstrItemName);
hr = g_pAutomation->CreatePropertyCondition(UIA_NamePropertyId, varNameStr, &pNamePropertyCond);
if (pNamePropertyCond == NULL)
goto cleanup;
hr = pContainerElement->FindFirst(TreeScope_Subtree, pNamePropertyCond, &pFoundElement);
if (pFoundElement == NULL) {
// The item is not in the UI Automation tree, so it may be virtualized. Try
// using the ItemContainer control pattern to find the item.
hr = pContainerElement->GetCurrentPatternAs(UIA_ItemContainerPatternId,
__uuidof(IUIAutomationItemContainerPattern),
(void**)&pItemContainer);
if (pItemContainer == NULL)
goto cleanup;
hr = pItemContainer->FindItemByProperty(NULL, UIA_NamePropertyId, varNameStr, &pFoundElement);
if (pFoundElement == NULL) // container has no item with the specified name
goto cleanup;
}
// Attempt to get the name property. The attempt will fail with
// UIA_E_ELEMENTNOTAVAILABLE if the item is virtualized.
BSTR bstrName;
hr = pFoundElement->get_CurrentName(&bstrName);
if (hr == UIA_E_ELEMENTNOTAVAILABLE)
{
// The item might be virtualized. Use the VirtualizedItem control pattern to
// realize the item.
IUIAutomationVirtualizedItemPattern *pVirtualizedItem;
hr = pFoundElement->GetCurrentPatternAs(UIA_VirtualizedItemPatternId,
__uuidof(IUIAutomationVirtualizedItemPattern), (void**)&pVirtualizedItem);
if (pVirtualizedItem == NULL)
goto cleanup;
hr = pVirtualizedItem->Realize();
pVirtualizedItem->Release();
if (hr != S_OK)
goto cleanup;
// Try to get the name again.
hr = pFoundElement->get_CurrentName(&bstrName);
}
if (SUCCEEDED(hr))
{
// Make sure the item is the one we're looking for.
if (wcscmp(bstrName, bstrItemName) == 0)
{
*ppItemElement = pFoundElement;
pFoundElement = NULL;
}
}
cleanup:
VariantClear(&varNameStr);
if (pNamePropertyCond != NULL) pNamePropertyCond->Release();
if (pFoundElement != NULL) pFoundElement->Release();
if (pItemContainer != NULL) pItemContainer->Release();
return hr;
}
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