服务器注释示例
下面是服务器注释的示例。 按照标有 /* TODO */的注释中的说明进行操作。
//
// Skeleton code for class which implements IAccPropServer
//
class CMyAccPropServer: public IAccPropServer
{
ULONG m_Ref;
IAccPropServices * m_pAccPropSvc;
public:
AccServerBase( IAccPropServices * pAccPropSvc )
: m_Ref( 1 ),
m_pAccPropSvc( pAccPropSvc )
{
m_pAccPropSvc->AddRef();
}
~AccServerBase()
{
m_pAccPropSvc->Release();
}
/* TODO: Addref/Release/QI go here...
*/
HRESULT STDMETHODCALLTYPE GetPropValue (const BYTE * pIDString,
DWORD dwIDStringLen, MSAAPROPID idProp, VARIANT * pvarValue,
BOOL * pfGotProp )
{
// Clear out parameters, in case we return early...
pvarValue->vt = VT_EMPTY;
*pfGotProp = FALSE;
/* TODO: if you need to access internal data structures, you should
* verify that they still exist here. If they no longer exist,
* return CO_E_OBJNOTCONNECTED.
*/
// Figure out which child this request is for...
HWND hwnd;
DWORD idObject;
DWORD idChild;
if( S_OK != m_pAccPropSvc->DecomposeHwndIdentityString( pIDString,
dwIDStringLen, & hwnd, & idObject, & idChild ) )
{
// problem decomposing identity string - return early...
return S_OK;
}
/* TODO: You need to determine which child ids you
* want to handle properties for. Change this
* if or extend it into an if/else/if
* to handle each id you need.
*
* To handle all the children of an object, but not
* the parent object itself,
* use "if (idChild != CHILDID_SELF )" as the
* condition.
*/
if( idChild == CHILDID_SELF )
{
/* TODO: change or extend this if(...) for each
* property you are overriding.
*
* The constants for the properties are (from
* oleacc.h):
*
* PROPID_ACC_NAME
* PROPID_ACC_VALUE
* PROPID_ACC_DESCRIPTION
* PROPID_ACC_ROLE
* PROPID_ACC_STATE
* PROPID_ACC_HELP
* PROPID_ACC_KEYBOARDSHORTCUT
* PROPID_ACC_DEFAULTACTION
*
* PROPID_ACC_FOCUS
* PROPID_ACC_SELECTION
* PROPID_ACC_PARENT
*
* PROPID_ACC_NAV_UP
* PROPID_ACC_NAV_DOWN
* PROPID_ACC_NAV_LEFT
* PROPID_ACC_NAV_RIGHT
* PROPID_ACC_NAV_PREV
* PROPID_ACC_NAV_NEXT
* PROPID_ACC_NAV_FIRSTCHILD
* PROPID_ACC_NAV_LASTCHILD
*
*/
if( idProp == PROPID_ACC_ROLE )
{
/* TODO: lookup or otherwise determine the
* value you want to return for this
* property of this child.
*
* Note that idChild is a 1-based index of
* a child element, so you'll need to
* subtract 1 if you use 0-based indices.
*
* If you have a value to return, set
* pvarValue to that value,
* and set *pfGotProp to TRUE.
*
* If you have no value to return, do
* nothing. (*pfGotProp
* will be FALSE from above.)
*/
// For example, pretend that everything is a menu item:
pvarValue.vt = VT_I4;
pvarValue.lVal = ROLE_SYSTEM_MENUITEM;
*pfGotProp = TRUE;
}
}
return S_OK;
}
};
[ ... ]
//
// Skeleton code to register class which implements IAccPropServer
//
// Do this after the corresponding HWND is created.
//
// Perf tip: instead of doing this immediately after the HWND is created,
// you can delay it until that HWND receives its first WM_GETOBJECT message.
// This delays the CoCreate until necessary. You will need to subclass the
// HWND to catch the WM_GETOBJECT. After registering, pass the WM_GETOBJECT
// on to the original window proc for the HWND.
//
IAccPropServices * pAccPropSvc = NULL;
HRESULT hr;
hr = CoCreateInstance( CLSID_AccPropServices, NULL,
CLSCTX_SERVER, IID_IAccPropServices, (void **) & pAccPropSvc ));
if( hr == S_OK && pAccPropSvc )
{
CMyAccPropServer* pMyPropSrv = new CMyAccPropServer( pAccPropSvc );
if( pMyPropSrv )
{
/* TODO: extend this array if you are
* overriding multiple properties.
* Make sure to update the length parameter
* passed to SetHwndPropServer
* so that it matches the number of elements in
* this array.
*/
MSAAPROPID propids[ 1 ];
propids[ 0 ] = PROPID_ACC_ROLE;
/* TODO: Specify the appropriate objid and
* childid here. The idObject will
* nearly always be OBJID_CLIENT. Use a childid
* of CHILD_CLIENT to refer to
* a container or an overall object, or use a
* 1-based index to refer to a
* specific child item in that container.
*
* To override properties of all elements in a
* container, use CHILDID_SELF,
* and specify the ANNO_CONTAINER in the last
* parameter.
*/
pAccPropSvc->SetHwndPropServer( hwnd, OBJID_CLIENT,
CHILDID_SELF, & propid, 1, pMyPropSrv, 0 );
pMyPropSrv->Release();
pAccPropSvc->Release();
}
}