XAML 照明

CompositionLight 对象与 SceneLightingEffect 结合使用来模拟动态照明和反射性。

可以将灯光应用于视觉对象和 XAML UIElements

将灯光应用于 XAML UIElements

XamlLight 对象用于应用 CompositionLights 以动态淡化 XAML UIElements。 XamlLight 提供了方法以用于面向 UIElement 或 XAML 画笔、将光应用于 UIElement 树以及帮助管理 CompositionLight 资源的生存期(根据它们当前是否已使用)。

  • 如果以 XamlLight 为目标的画笔,则使用该画笔 的任何 UIElement 的部分都由光线点亮。
  • 如果以 XamlLight 为目标的 UIElement ,则整个 UIElement 及其子 UIElement 都由光线点亮。

创建和使用 XamlLight

XamlLight 是可用于创建自定义灯的基类。

此示例显示自定义 XamlLight 的定义,该定义将一个多色聚光灯应用于目标 UIElement 和画笔。

public sealed class OrangeSpotLight : XamlLight
{
    // Register an attached property that lets you set a UIElement
    // or Brush as a target for this light type in markup.
    public static readonly DependencyProperty IsTargetProperty =
        DependencyProperty.RegisterAttached(
        "IsTarget",
        typeof(bool),
        typeof(OrangeSpotLight),
        new PropertyMetadata(null, OnIsTargetChanged)
    );

    public static void SetIsTarget(DependencyObject target, bool value)
    {
        target.SetValue(IsTargetProperty, value);
    }

    public static Boolean GetIsTarget(DependencyObject target)
    {
        return (bool)target.GetValue(IsTargetProperty);
    }

    // Handle attached property changed to automatically target and untarget UIElements and Brushes.
    private static void OnIsTargetChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e)
    {
        var isAdding = (bool)e.NewValue;

        if (isAdding)
        {
            if (obj is UIElement)
            {
                XamlLight.AddTargetElement(GetIdStatic(), obj as UIElement);
            }
            else if (obj is Brush)
            {
                XamlLight.AddTargetBrush(GetIdStatic(), obj as Brush);
            }
        }
        else
        {
            if (obj is UIElement)
            {
                XamlLight.RemoveTargetElement(GetIdStatic(), obj as UIElement);
            }
            else if (obj is Brush)
            {
                XamlLight.RemoveTargetBrush(GetIdStatic(), obj as Brush);
            }
        }
    }

    protected override void OnConnected(UIElement newElement)
    {
        if (CompositionLight == null)
        {
            // OnConnected is called when the first target UIElement is shown on the screen.
            // This lets you delay creation of the composition object until it's actually needed.
            var spotLight = Window.Current.Compositor.CreateSpotLight();
            spotLight.InnerConeColor = Colors.Orange;
            spotLight.OuterConeColor = Colors.Yellow;
            spotLight.InnerConeAngleInDegrees = 30;
            spotLight.OuterConeAngleInDegrees = 45;
            CompositionLight = spotLight;
        }
    }

    protected override void OnDisconnected(UIElement oldElement)
    {
        // OnDisconnected is called when there are no more target UIElements on the screen.
        // The CompositionLight should be disposed when no longer required.
        // For SDK 15063, see Remarks in the XamlLight class documentation.
        if (CompositionLight != null)
        {
            CompositionLight.Dispose();
            CompositionLight = null;
        }
    }

    protected override string GetId()
    {
        return GetIdStatic();
    }

    private static string GetIdStatic()
    {
        // This specifies the unique name of the light.
        // In most cases you should use the type's FullName.
        return typeof(OrangeSpotLight).FullName;
    }
}
Public NotInheritable Class OrangeSpotLight
    Inherits XamlLight

    ' Register an attached property that lets you set a UIElement
    ' or Brush as a target for this light type in markup.
    Public Shared ReadOnly IsTargetProperty As DependencyProperty = DependencyProperty.RegisterAttached(
            "IsTarget",
            GetType(Boolean),
            GetType(OrangeSpotLight),
            New PropertyMetadata(Nothing, New PropertyChangedCallback(AddressOf OnIsTargetChanged)
            )
        )

    Public Shared Sub SetIsTarget(target As DependencyObject, value As Boolean)
        target.SetValue(IsTargetProperty, value)
    End Sub

    Public Shared Function GetIsTarget(target As DependencyObject) As Boolean
        Return DirectCast(target.GetValue(IsTargetProperty), Boolean)
    End Function

    ' Handle attached property changed to automatically target And untarget UIElements And Brushes.
    Public Shared Sub OnIsTargetChanged(obj As DependencyObject, e As DependencyPropertyChangedEventArgs)
        Dim isAdding = DirectCast(e.NewValue, Boolean)

        If isAdding Then
            If TypeOf obj Is UIElement Then
                XamlLight.AddTargetElement(GetIdStatic(), TryCast(obj, UIElement))
            ElseIf TypeOf obj Is Brush Then
                XamlLight.AddTargetBrush(GetIdStatic(), TryCast(obj, Brush))
            End If
        Else
            If TypeOf obj Is UIElement Then
                XamlLight.RemoveTargetElement(GetIdStatic(), TryCast(obj, UIElement))
            ElseIf TypeOf obj Is Brush Then
                XamlLight.RemoveTargetBrush(GetIdStatic(), TryCast(obj, Brush))
            End If
        End If
    End Sub

    Protected Overrides Sub OnConnected(newElement As UIElement)
        If CompositionLight Is Nothing Then
            ' OnConnected Is called when the first target UIElement Is shown on the screen.
            ' This lets you delay creation of the composition object until it's actually needed.
            Dim spotLight = Window.Current.Compositor.CreateSpotLight()
            spotLight.InnerConeColor = Colors.Orange
            spotLight.OuterConeColor = Colors.Yellow
            spotLight.InnerConeAngleInDegrees = 30
            spotLight.OuterConeAngleInDegrees = 45
            CompositionLight = spotLight
        End If
    End Sub

    Protected Overrides Sub OnDisconnected(oldElement As UIElement)
        ' OnDisconnected Is called when there are no more target UIElements on the screen.
        ' The CompositionLight should be disposed when no longer required.
        If CompositionLight IsNot Nothing Then
            CompositionLight.Dispose()
            CompositionLight = Nothing
        End If
    End Sub

    Protected Overrides Function GetId() As String
        Return GetIdStatic()
    End Function

    Private Shared Function GetIdStatic() As String
        ' This specifies the unique name of the light.
        ' In most cases you should use the type's FullName.
        Return GetType(OrangeSpotLight).FullName
    End Function
End Class
// For the C++/WinRT code example below, you'll need to add a Midl File (.idl) file to your project.

// OrangeSpotLight.idl
namespace MyApp
{
    [default_interface]
    runtimeclass OrangeSpotLight : Windows.UI.Xaml.Media.XamlLight
    {
        OrangeSpotLight();
        static Windows.UI.Xaml.DependencyProperty IsTargetProperty{ get; };
        static Boolean GetIsTarget(Windows.UI.Xaml.DependencyObject target);
        static void SetIsTarget(Windows.UI.Xaml.DependencyObject target, Boolean value);
    }
}

// OrangeSpotLight.h
struct OrangeSpotLight : OrangeSpotLightT<OrangeSpotLight>
{
    OrangeSpotLight() = default;

    winrt::hstring GetId();

    static Windows::UI::Xaml::DependencyProperty IsTargetProperty() { return m_isTargetProperty; }

    static bool GetIsTarget(Windows::UI::Xaml::DependencyObject const& target)
    {
		return winrt::unbox_value<bool>(target.GetValue(m_isTargetProperty));
	}

    static void SetIsTarget(Windows::UI::Xaml::DependencyObject const& target, bool value)
    {
        target.SetValue(m_isTargetProperty, winrt::box_value(value));
    }

    void OnConnected(Windows::UI::Xaml::UIElement const& newElement);
    void OnDisconnected(Windows::UI::Xaml::UIElement const& oldElement);

    static void OnIsTargetChanged(Windows::UI::Xaml::DependencyObject const& d, Windows::UI::Xaml::DependencyPropertyChangedEventArgs const& e);

    inline static winrt::hstring GetIdStatic()
    {
        // This specifies the unique name of the light. In most cases you should use the type's full name.
        return winrt::xaml_typename<MyApp::OrangeSpotLight>().Name;
    }

private:
	static Windows::UI::Xaml::DependencyProperty m_isTargetProperty;
};

// OrangeSpotLight.cpp
Windows::UI::Xaml::DependencyProperty OrangeSpotLight::m_isTargetProperty =
    Windows::UI::Xaml::DependencyProperty::RegisterAttached(
        L"IsTarget",
        winrt::xaml_typename<bool>(),
        winrt::xaml_typename<MyApp::OrangeSpotLight>(),
        Windows::UI::Xaml::PropertyMetadata{ winrt::box_value(false), Windows::UI::Xaml::PropertyChangedCallback{ &OrangeSpotLight::OnIsTargetChanged } }
);

void OrangeSpotLight::OnConnected(Windows::UI::Xaml::UIElement const& /* newElement */)
{
    if (!CompositionLight())
    {
        // OnConnected is called when the first target UIElement is shown on the screen. This enables delaying composition object creation until it's actually necessary.
        auto spotLight{ Windows::UI::Xaml::Window::Current().Compositor().CreateSpotLight() };
        spotLight.InnerConeColor(Windows::UI::Colors::Orange());
        spotLight.OuterConeColor(Windows::UI::Colors::Yellow());
        spotLight.InnerConeAngleInDegrees(30);
        spotLight.OuterConeAngleInDegrees(45);
        CompositionLight(spotLight);
    }
}

void OrangeSpotLight::OnDisconnected(Windows::UI::Xaml::UIElement const& /* oldElement */)
{
    // OnDisconnected is called when there are no more target UIElements on the screen.
    // Dispose of composition resources when no longer in use.
    if (CompositionLight())
    {
        CompositionLight(nullptr);
    }
}

winrt::hstring OrangeSpotLight::GetId()
{
    return OrangeSpotLight::GetIdStatic();
}

void OrangeSpotLight::OnIsTargetChanged(Windows::UI::Xaml::DependencyObject const& d, Windows::UI::Xaml::DependencyPropertyChangedEventArgs const& e)
{
    auto uie{ d.try_as<Windows::UI::Xaml::UIElement>() };
    auto brush{ d.try_as<Windows::UI::Xaml::Media::Brush>() };

    auto isAdding = winrt::unbox_value<bool>(e.NewValue());
    if (isAdding)
    {

        if (uie)
        {
            Windows::UI::Xaml::Media::XamlLight::AddTargetElement(OrangeSpotLight::GetIdStatic(), uie);
        }
        else if (brush)
        {
            Windows::UI::Xaml::Media::XamlLight::AddTargetBrush(OrangeSpotLight::GetIdStatic(), brush);
        }
    }
    else
    {
        if (uie)
        {
            Windows::UI::Xaml::Media::XamlLight::RemoveTargetElement(OrangeSpotLight::GetIdStatic(), uie);
        }
        else if (brush)
        {
            Windows::UI::Xaml::Media::XamlLight::RemoveTargetBrush(OrangeSpotLight::GetIdStatic(), brush);
        }
    }
}

// MainPage.h
...
#include "OrangeSpotLight.h"
...
struct MainPage : MainPageT<MainPage>
{
    MainPage()
    {
        InitializeComponent();

		OrangeSpotLight::SetIsTarget(spotlitBrush(), true);
		OrangeSpotLight::SetIsTarget(spotlitUIElement(), true);
	}
...
};
// OrangeSpotLight.h:
public ref class OrangeSpotLight sealed :
    public Windows::UI::Xaml::Media::XamlLight
{
public:
    OrangeSpotLight();

    static property Windows::UI::Xaml::DependencyProperty^ IsTargetProperty
    {
        Windows::UI::Xaml::DependencyProperty^ get() { return m_isTargetProperty; }
    };
    static void SetIsTarget(Windows::UI::Xaml::DependencyObject^ target, bool value);
    static bool GetIsTarget(Windows::UI::Xaml::DependencyObject^ target);

protected:
    virtual void OnConnected(Windows::UI::Xaml::UIElement^ newElement) override;
    virtual void OnDisconnected(Windows::UI::Xaml::UIElement^ oldElement) override;
    virtual Platform::String^ GetId() override;

private:
    static Windows::UI::Xaml::DependencyProperty^ m_isTargetProperty;
    static void OnIsTargetChanged(Windows::UI::Xaml::DependencyObject^ obj, Windows::UI::Xaml::DependencyPropertyChangedEventArgs^ e);

    inline static Platform::String^ GetIdStatic()
    {
        // This specifies the unique name of the light. In most cases you should use the type's FullName.
        return OrangeSpotLight::typeid->FullName;
    }
};

//OrangeSpotLight.cpp:

// Register an attached property that lets you set a UIElement
// or Brush as a target for this light type in markup.
DependencyProperty^ OrangeSpotLight::m_isTargetProperty = DependencyProperty::RegisterAttached(
    "IsTarget",
    bool::typeid,
    OrangeSpotLight::typeid,
    ref new PropertyMetadata(0.0, ref new PropertyChangedCallback(OnIsTargetChanged))
);

OrangeSpotLight::OrangeSpotLight()
{
}

void OrangeSpotLight::SetIsTarget(DependencyObject^ target, bool value)
{
    target->SetValue(IsTargetProperty, value);
}

bool OrangeSpotLight::GetIsTarget(DependencyObject^ target)
{
    return static_cast<bool>(target->GetValue(IsTargetProperty));
}

// Handle attached property changed to automatically target and untarget UIElements and Brushes.
void OrangeSpotLight::OnIsTargetChanged(DependencyObject^ obj, DependencyPropertyChangedEventArgs^ e)
{
    auto isAdding = static_cast<bool>(e->NewValue);

    if (isAdding)
    {
        if (dynamic_cast<UIElement^>(obj))
        {
            XamlLight::AddTargetElement(GetIdStatic(), static_cast<UIElement^>(obj));
        }
        else if (dynamic_cast<Brush^>(obj))
        {
            XamlLight::AddTargetBrush(GetIdStatic(), static_cast<Brush^>(obj));
        }
    }
    else
    {
        if (dynamic_cast<UIElement^>(obj))
        {
            XamlLight::RemoveTargetElement(GetIdStatic(), static_cast<UIElement^>(obj));
        }
        else if (dynamic_cast<Brush^>(obj))
        {
            XamlLight::RemoveTargetBrush(GetIdStatic(), static_cast<Brush^>(obj));
        }
    }
}
void OrangeSpotLight::OnConnected(UIElement^ newElement)
{
    if (CompositionLight == nullptr)
    {
        // OnConnected is called when the first target UIElement is shown on the screen.
        // This lets you delay creation of the composition object until it's actually needed.
        auto spotLight = Window::Current->Compositor->CreateSpotLight();
        spotLight->InnerConeColor = Colors::Orange;
        spotLight->OuterConeColor = Colors::Yellow;
        spotLight->InnerConeAngleInDegrees = 30;
        spotLight->OuterConeAngleInDegrees = 45;
        CompositionLight = spotLight;
    }
}

void OrangeSpotLight::OnDisconnected(UIElement^ oldElement)
{
    // OnDisconnected is called when there are no more target UIElements on the screen.
    // The CompositionLight should be disposed when no longer required.
    // For SDK 15063, see Remarks in the XamlLight class documentation.
    if (CompositionLight != nullptr)
    {
        delete CompositionLight;
        CompositionLight = nullptr;
    }
}

Platform::String^ OrangeSpotLight::GetId()
{
    return GetIdStatic();
}

然后,你可以将此灯光应用到任何 XAML UIElement 或画笔以照亮它们。 此示例显示了不同的可能用法。

重要

对于 C++/WinRT,请从下面的标记中删除 local:OrangeSpotLight.IsTarget="True" 的两个匹配项。 已在代码隐藏中设置附加属性。

<StackPanel Width="100">
    <StackPanel.Lights>
        <local:OrangeSpotLight/>
    </StackPanel.Lights>

    <!-- This border is lit by the OrangeSpotLight, but its content is not. -->
    <Border BorderThickness="4" Margin="2">
        <Border.BorderBrush>
            <SolidColorBrush x:Name="spotlitBrush" Color="White" local:OrangeSpotLight.IsTarget="True"/>
        </Border.BorderBrush>
        <Rectangle Fill="LightGray" Height="20"/>
    </Border>

    <!-- This border and its content are lit by the OrangeSpotLight. -->
    <Border x:Name="spotlitUIElement" BorderThickness="4" BorderBrush="PaleGreen" Margin="2"
            local:OrangeSpotLight.IsTarget="True">
        <Rectangle Fill="LightGray" Height="20"/>
    </Border>

    <!-- This border and its content are not lit by the OrangeSpotLight. -->
    <Border BorderThickness="4" BorderBrush="PaleGreen" Margin="2">
        <Rectangle Fill="LightGray" Height="20"/>
    </Border>
</StackPanel>

此 XAML 的结果如下所示。

由 xaml 浅色点亮的元素示例

重要

只有最低版本等于 Windows 10 创意者更新 或更高版本的应用才支持在标记中设置 UIElement.Lights,如上例所示。 对于面向早期版本的应用,必须在代码隐藏中创建灯。

其他资源

  • WindowsCompositionSamples GitHub 中的高级 UI 和合成示例。