ISpatialAudioClient::ActivateSpatialAudioStream 方法 (spatialaudioclient.h)
使用空间音频流激活结构之一激活和初始化空间音频流。
语法
HRESULT ActivateSpatialAudioStream(
[in] const PROPVARIANT *activationParams,
[in] REFIID riid,
[out] void **stream
);
参数
[in] activationParams
定义空间音频流的激活参数的结构。 vt 字段应设置为 VT_BLOB blob 字段应填充 SpatialAudioObjectRenderStreamActivationParams 或 SpatialAudioObjectRenderStreamForMetadataActivationParams。
[in] riid
要激活的空间音频流接口的 UUID。
[out] stream
指向接收激活的空间音频接口的指针的指针。
返回值
如果该方法成功,则它会返回 S_OK。
注解
此方法支持激活以下空间音频流接口:
ISpatialAudioObjectRenderStream
ISpatialAudioObjectRenderStreamForMetadata
示例
Microsoft::WRL::ComPtr<ISpatialAudioClient> spatialAudioClient;
// Activate ISpatialAudioClient on the desired audio-device
hr = defaultDevice->Activate(__uuidof(ISpatialAudioClient), CLSCTX_INPROC_SERVER, nullptr, (void**)&spatialAudioClient);
hr = spatialAudioClient->IsAudioObjectFormatSupported(&format);
// Create the event that will be used to signal the client for more data
HANDLE bufferCompletionEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
SpatialAudioObjectRenderStreamActivationParams streamParams;
streamParams.ObjectFormat = &format;
streamParams.StaticObjectTypeMask = ChannelMask_Stereo;
streamParams.MinDynamicObjectCount = 0;
streamParams.MaxDynamicObjectCount = 0;
streamParams.Category = AudioCategory_SoundEffects;
streamParams.EventHandle = bufferCompletionEvent;
streamParams.NotifyObject = nullptr;
PROPVARIANT activationParams;
PropVariantInit(&activationParams);
activationParams.vt = VT_BLOB;
activationParams.blob.cbSize = sizeof(streamParams);
activationParams.blob.pBlobData = reinterpret_cast<BYTE *>(&streamParams);
Microsoft::WRL::ComPtr<ISpatialAudioObjectRenderStream> spatialAudioStream;
hr = spatialAudioClient->ActivateSpatialAudioStream(&activationParams, __uuidof(spatialAudioStream), (void**)&spatialAudioStream);
要求
目标平台 | Windows |
标头 | spatialaudioclient.h |