管理音频输入问题
了解如何管理由音频输入质量所导致的语音识别准确度问题。
重要 API:SpeechRecognizer、RecognitionQualityDegrading、SpeechRecognitionAudioProblem
评估音频输入质量
当语音识别处于活动状态时,使用语音识别器的 RecognitionQualityDegrading 事件,确定一个或多个音频问题是否会干扰语音输入。 事件参数 (SpeechRecognitionQualityDegradingEventArgs) 可提供 Problem 属性,该属性描述了检测到的音频输入问题。
背景噪音太大、麦克风设为静音以及扬声器的音量或语速都可能会影响语音识别。
在此情况下,我们可以配置一个语音识别器并开始侦听 RecognitionQualityDegrading 事件。
private async void WeatherSearch_Click(object sender, RoutedEventArgs e)
{
// Create an instance of SpeechRecognizer.
var speechRecognizer = new Windows.Media.SpeechRecognition.SpeechRecognizer();
// Listen for audio input issues.
speechRecognizer.RecognitionQualityDegrading += speechRecognizer_RecognitionQualityDegrading;
// Add a web search grammar to the recognizer.
var webSearchGrammar = new Windows.Media.SpeechRecognition.SpeechRecognitionTopicConstraint(Windows.Media.SpeechRecognition.SpeechRecognitionScenario.WebSearch, "webSearch");
speechRecognizer.UIOptions.AudiblePrompt = "Say what you want to search for...";
speechRecognizer.UIOptions.ExampleText = "Ex. 'weather for London'";
speechRecognizer.Constraints.Add(webSearchGrammar);
// Compile the constraint.
await speechRecognizer.CompileConstraintsAsync();
// Start recognition.
Windows.Media.SpeechRecognition.SpeechRecognitionResult speechRecognitionResult = await speechRecognizer.RecognizeWithUIAsync();
//await speechRecognizer.RecognizeWithUIAsync();
// Do something with the recognition result.
var messageDialog = new Windows.UI.Popups.MessageDialog(speechRecognitionResult.Text, "Text spoken");
await messageDialog.ShowAsync();
}
管理语音识别体验
使用由 Problem 属性提供的说明可帮助用户改善识别的条件。
在此处,我们将为 RecognitionQualityDegrading 事件创建一个处理程序,用于检查较低的音量级别。 然后,我们将使用 SpeechSynthesizer 对象建议用户尝试提高音量。
private async void speechRecognizer_RecognitionQualityDegrading(
Windows.Media.SpeechRecognition.SpeechRecognizer sender,
Windows.Media.SpeechRecognition.SpeechRecognitionQualityDegradingEventArgs args)
{
// Create an instance of a speech synthesis engine (voice).
var speechSynthesizer =
new Windows.Media.SpeechSynthesis.SpeechSynthesizer();
// If input speech is too quiet, prompt the user to speak louder.
if (args.Problem == Windows.Media.SpeechRecognition.SpeechRecognitionAudioProblem.TooQuiet)
{
// Generate the audio stream from plain text.
Windows.Media.SpeechSynthesis.SpeechSynthesisStream stream;
try
{
stream = await speechSynthesizer.SynthesizeTextToStreamAsync("Try speaking louder");
stream.Seek(0);
}
catch (Exception)
{
stream = null;
}
// Send the stream to the MediaElement declared in XAML.
await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () =>
{
this.media.SetSource(stream, stream.ContentType);
});
}
}
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