CompositionObject.ImplicitAnimations 属性
定义
重要
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附加到此 对象的隐式动画的集合。
public:
property ImplicitAnimationCollection ^ ImplicitAnimations { ImplicitAnimationCollection ^ get(); void set(ImplicitAnimationCollection ^ value); };
ImplicitAnimationCollection ImplicitAnimations();
void ImplicitAnimations(ImplicitAnimationCollection value);
public ImplicitAnimationCollection ImplicitAnimations { get; set; }
var implicitAnimationCollection = compositionObject.implicitAnimations;
compositionObject.implicitAnimations = implicitAnimationCollection;
Public Property ImplicitAnimations As ImplicitAnimationCollection
属性值
附加到此 对象的隐式动画的集合。
Windows 要求
设备系列 |
Windows 10 Anniversary Edition (在 10.0.14393.0 中引入)
|
API contract |
Windows.Foundation.UniversalApiContract (在 v3.0 中引入)
|
示例
class PropertyAnimation
{
PropertyAnimation(Compositor compositor, SpriteVisual heroVisual, SpriteVisual listVisual)
{
// Define ImplicitAnimationCollection
ImplicitAnimationCollection implicitAnimations = compositor.CreateImplicitAnimationCollection();
// Trigger animation when the “Offset” property changes.
implicitAnimations["Offset"] = CreateAnimation(compositor);
// Assign ImplicitAnimations to a visual. Unlike Visual.Children,
// ImplicitAnimations can be shared by multiple visuals so that they
// share the same implicit animation behavior (same as Visual.Clip).
heroVisual.ImplicitAnimations = implicitAnimations;
// ImplicitAnimations can be shared among visuals
listVisual.ImplicitAnimations = implicitAnimations;
listVisual.Offset = new Vector3(20f, 20f, 20f);
}
Vector3KeyFrameAnimation CreateAnimation(Compositor compositor)
{
Vector3KeyFrameAnimation animation = compositor.CreateVector3KeyFrameAnimation();
animation.InsertExpressionKeyFrame(0f, "this.StartingValue");
animation.InsertExpressionKeyFrame(1f, "this.FinalValue");
animation.Target = “Offset”;
animation.Duration = TimeSpan.FromSeconds(0.25);
return animation;
}
}