RemoteSystemSessionJoinResult 类
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
表示此设备尝试加入远程会话的结果。
public ref class RemoteSystemSessionJoinResult sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 262144)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class RemoteSystemSessionJoinResult final
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 262144)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class RemoteSystemSessionJoinResult final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class RemoteSystemSessionJoinResult
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class RemoteSystemSessionJoinResult
Public NotInheritable Class RemoteSystemSessionJoinResult
- 继承
- 属性
Windows 要求
设备系列 |
Windows 10 Creators Update (在 10.0.15063.0 中引入)
|
API contract |
Windows.Foundation.UniversalApiContract (在 v4.0 中引入)
|
应用功能 |
remoteSystem
|
示例
有关加入远程会话的过程,请参阅下面的代码示例。
public async void JoinExistingSession() {
// request to join. sessionInfo has already been selected by user.
RemoteSystemSessionJoinResult joinResult = await sessionInfo.JoinAsync();
// process the result
if (joinResult.Status == RemoteSystemSessionJoinStatus.Success) {
// if the join was successful, acquire a reference to the session
currentSession = joinResult.Session;
// optionally handle the disconnected event
currentSession.Disconnected += async (sender, args) => {
// update the UI, using args.Reason
};
// update the UI with the session.DisplayName and
// session.ControllerDisplayName strings. Save a reference to
// this RemoteSystemSession, to use when the user selects
// this session from the UI
} else {
// join request failed. optionally update UI
}
}
属性
Session |
获取 RemoteSystemSession 对象,该对象表示 (加入的会话(如果联接尝试成功) )。 |
Status |
表示此设备尝试加入远程会话的成功状态。 |