GameChatOverlay 类
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
表示游戏聊天覆盖。
public ref class GameChatOverlay sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 262144)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class GameChatOverlay final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class GameChatOverlay
Public NotInheritable Class GameChatOverlay
- 继承
- 属性
Windows 要求
设备系列 |
Windows 10 Creators Update (在 10.0.15063.0 中引入)
|
API contract |
Windows.Foundation.UniversalApiContract (在 v4.0 中引入)
|
示例
此示例演示如何设置游戏聊天并向其添加短信。
#include <winrt/Windows.Gaming.UI.h>
using namespace winrt;
using namespace Windows::Gaming::UI;
...
GameChatOverlay m_gameChatOverlay{nullptr};
...
void ChatSample::SetUpGameChat(GameChatOverlayPosition position)
{
// Get the default game chat overlay object. Platforms that don't support
// it will return null.
m_gameChatOverlay = GameChatOverlay::GetDefault();
if (m_gameChatOverlay)
{
// Position the overlay in the given position.
m_gameChatOverlay.DesiredPosition(position);
}
}
// This method typically would be wired to a text entry box in order to send
// text messages.
void ChatSample::SendTextMessage(std::wstring gamertag, std::wstring message)
{
if (m_gameChatOverlay)
{
// Render the text in the overlay.
m_gameChatOverlay.AddMessage(
gamertag,
message,
GameChatMessageOrigin::Text);
}
else
{
// The game should render the outgoing message in its own UI.
}
}
void ChatSample::SetUpGameChat(GameChatOverlayPosition position)
{
// Get the default game chat overlay object. Platforms that don't support
// it will return null.
m_gameChatOverlay = GameChatOverlay::GetDefault();
if (m_gameChatOverlay)
{
// Position the overlay in the given position.
m_gameChatOverlay->DesiredPosition = position;
}
}
// This method typically would be wired to a text entry box in order to send
// text messages.
void ChatSample::SendTextMessage(String^ gamertag, String^ message)
{
if (m_gameChatOverlay)
{
// Render the text in the overlay.
m_gameChatOverlay->AddMessage(
gamertag,
message,
GameChatMessageOrigin::Text);
}
else
{
// The game should render the outgoing message in its own UI.
}
}
注解
此类提供用于获取默认游戏聊天覆盖实例、设置覆盖层的所需位置以及向其添加消息的方法。
属性
DesiredPosition |
游戏聊天覆盖的所需位置。 |
方法
AddMessage(String, String, GameChatMessageOrigin) |
在游戏聊天覆盖中呈现消息。 |
GetDefault() |
获取默认的游戏聊天覆盖实例。 |