LegacyGipGameControllerProvider.IsSyntheticDevice 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
返回控制器是合成设备还是物理设备。
public:
property bool IsSyntheticDevice { bool get(); };
bool IsSyntheticDevice();
public bool IsSyntheticDevice { get; }
var boolean = legacyGipGameControllerProvider.isSyntheticDevice;
Public ReadOnly Property IsSyntheticDevice As Boolean
属性值
Boolean
bool
如果控制器是合成控制器,则为 True;如果它是物理的,则为 false。
示例
public void EnumerateControllerProperties()
{
foreach (Gamepad gamepad in Gamepad.Gamepads)
{
// Create the provider
LegacyGipGameControllerProvider legacyGipGameControllerProvider =
LegacyGipGameControllerProvider.FromGameController(gamepad);
if (legacyGipGameControllerProvider == null)
{
// Not every gamepad is a legacy GIP game controller, continue enumerating
continue;
}
// Check properties
GameControllerBatteryChargingState chargeState =
legacyGipGameControllerProvider.BatteryChargingState;
GameControllerBatteryKind batteryKind =
legacyGipGameControllerProvider.BatteryKind;
GameControllerBatteryLevel batteryLevel =
legacyGipGameControllerProvider.BatteryLevel;
bool isOldFirmwareCorrupted =
legacyGipGameControllerProvider.IsFirmwareCorrupted;
bool isNewFirmwareCorrupted =
legacyGipGameControllerProvider.GetDeviceFirmwareCorruptionState()
!= GameControllerFirmwareCorruptReason.NotCorrupt;
bool isSynthetic = legacyGipGameControllerProvider.IsSyntheticDevice;
byte[] extendedDeviceInfo = legacyGipGameControllerProvider.GetExtendedDeviceInfo();
// Check for a particular GIP interface
bool supportsSomeCustomInterface =
legacyGipGameControllerProvider.IsInterfaceSupported(
new Guid(
0xaaaaaaaa, 0xbbbb, 0xcccc, 0xe, 0xf, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6));
IReadOnlyList<string> preferredTypes =
legacyGipGameControllerProvider.PreferredTypes;
bool isGamepad = preferredTypes.Contains("Windows.Xbox.Input.Gamepad");
bool isHeadset = preferredTypes.Contains("Windows.Xbox.Input.Headset");
// Change the LED to half brightness
legacyGipGameControllerProvider.SetHomeLedIntensity(50);
}
}