FlightStick.HeadsetDisconnected 事件
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
当头戴显示设备与飞行摇杆断开连接时发出信号。
// Register
event_token HeadsetDisconnected(TypedEventHandler<IGameController, Headset const&> const& handler) const;
// Revoke with event_token
void HeadsetDisconnected(event_token const* cookie) const;
// Revoke with event_revoker
FlightStick::HeadsetDisconnected_revoker HeadsetDisconnected(auto_revoke_t, TypedEventHandler<IGameController, Headset const&> const& handler) const;
public event TypedEventHandler<IGameController,Headset> HeadsetDisconnected;
function onHeadsetDisconnected(eventArgs) { /* Your code */ }
flightStick.addEventListener("headsetdisconnected", onHeadsetDisconnected);
flightStick.removeEventListener("headsetdisconnected", onHeadsetDisconnected);
- or -
flightStick.onheadsetdisconnected = onHeadsetDisconnected;
Public Custom Event HeadsetDisconnected As TypedEventHandler(Of IGameController, Headset) Implements HeadsetDisconnected
事件类型
实现
示例
以下示例演示如何为此事件注册处理程序。
#include <winrt/Windows.Gaming.Input.h>
using namespace winrt;
using namespace Windows::Gaming::Input;
...
FlightStick m_flightStick{ nullptr }; // Need to initialize this to a **FlightStick** that's connected to the device.
...
m_flightStick.HeadsetDisconnected([this](IGameController const& /* sender */, Headset const& /* args */)
{
// Disable headset capture and playback on this device.
});
// `flightStick` is a **FlightStick** that's connected to the device.
flightStick.HeadsetDisconnected += ref new TypedEventHandler<IGameController^, Headset^>(
[] (IGameController^ device, Headset^ headset)
{
// Disable headset capture and playback on this device.
});
注解
有关检测、跟踪和使用头戴显示设备的详细信息,请参阅 头戴显示设备。