FlightStick.HeadsetConnected 事件
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
当头戴显示设备连接到飞行杆时发出信号。
// Register
event_token HeadsetConnected(TypedEventHandler<IGameController, Headset const&> const& handler) const;
// Revoke with event_token
void HeadsetConnected(event_token const* cookie) const;
// Revoke with event_revoker
FlightStick::HeadsetConnected_revoker HeadsetConnected(auto_revoke_t, TypedEventHandler<IGameController, Headset const&> const& handler) const;
public event TypedEventHandler<IGameController,Headset> HeadsetConnected;
function onHeadsetConnected(eventArgs) { /* Your code */ }
flightStick.addEventListener("headsetconnected", onHeadsetConnected);
flightStick.removeEventListener("headsetconnected", onHeadsetConnected);
- or -
flightStick.onheadsetconnected = onHeadsetConnected;
Public Custom Event HeadsetConnected As TypedEventHandler(Of IGameController, Headset) Implements HeadsetConnected
事件类型
实现
示例
以下示例演示如何为此事件注册处理程序。
#include <winrt/Windows.Gaming.Input.h>
using namespace winrt;
using namespace Windows::Gaming::Input;
...
FlightStick m_flightStick{ nullptr }; // Need to initialize this to a **FlightStick** that's connected to the device.
...
m_flightStick.HeadsetConnected([this](IGameController const& /* sender */, Headset const& /* args */)
{
// Enable headset capture and playback on this device.
});
`flightStick` is a **FlightStick** that's connected to the device.
flightStick.HeadsetConnected += ref new TypedEventHandler<IGameController^, Headset^>(
[] (IGameController^ device, Headset^ headset)
{
// Enable headset capture and playback on this device.
});
注解
有关检测、跟踪和使用头戴显示设备的详细信息,请参阅 头戴显示设备。