IGipGameControllerInputSink.OnKeyReceived(UInt64, Byte, Boolean) 方法

定义

收到密钥时引发的事件。

public:
 void OnKeyReceived(unsigned long long timestamp, byte keyCode, bool isPressed);
void OnKeyReceived(uint64_t const& timestamp, byte const& keyCode, bool const& isPressed);
public void OnKeyReceived(ulong timestamp, byte keyCode, bool isPressed);
function onKeyReceived(timestamp, keyCode, isPressed)
Public Sub OnKeyReceived (timestamp As ULong, keyCode As Byte, isPressed As Boolean)

参数

timestamp
UInt64

unsigned long long

uint64_t

事件的时间戳。

keyCode
Byte

byte

引发事件的按钮的键代码。

isPressed
Boolean

bool

指示是按下还是释放键的布尔值。

适用于