UserActivityRequestManager.UserActivityRequested 事件
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
在向应用程序发出创建按需 UserActivity 对象的请求时引发。
// Register
event_token UserActivityRequested(TypedEventHandler<UserActivityRequestManager, UserActivityRequestedEventArgs const&> const& handler) const;
// Revoke with event_token
void UserActivityRequested(event_token const* cookie) const;
// Revoke with event_revoker
UserActivityRequestManager::UserActivityRequested_revoker UserActivityRequested(auto_revoke_t, TypedEventHandler<UserActivityRequestManager, UserActivityRequestedEventArgs const&> const& handler) const;
public event TypedEventHandler<UserActivityRequestManager,UserActivityRequestedEventArgs> UserActivityRequested;
function onUserActivityRequested(eventArgs) { /* Your code */ }
userActivityRequestManager.addEventListener("useractivityrequested", onUserActivityRequested);
userActivityRequestManager.removeEventListener("useractivityrequested", onUserActivityRequested);
- or -
userActivityRequestManager.onuseractivityrequested = onUserActivityRequested;
Public Custom Event UserActivityRequested As TypedEventHandler(Of UserActivityRequestManager, UserActivityRequestedEventArgs)
事件类型
示例
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
Windows.ApplicationModel.UserActivities.UserActivityRequestManager requestMgr = Windows.ApplicationModel.UserActivities.UserActivityRequestManager.GetForCurrentView();
requestManager.UserActivityRequested += UserActivityRequested;
}
private async void UserActivityRequested(
Windows.ApplicationModel.UserActivities.UserActivityRequestManager sender,
Windows.ApplicationModel.UserActivities.UserActivityRequestedEventArgs args)
{
// Instantiate an empty UserActivity object, or the application can reuse one from UserActivityChannel.GetOrCreateUserActivity
Windows.ApplicationModel.UserActivities.UserActivity userActivity = // app code to create a new UserActivity;
args.Request.SetUserActivity(userActivity);
}
注解
此事件在与创建 UserActivityRequestManager 的视图关联的线程上引发。