Guide.BeginShowKeyboardInput Method (PlayerIndex, String, String, String, AsyncCallback, Object, Boolean)
Begins the process for displaying asynchronously the software keyboard interface for a gamer by using the password mode if it is specified.
Namespace: Microsoft.Xna.Framework.GamerServices
Assembly: Microsoft.Xna.Framework.GamerServices (in microsoft.xna.framework.gamerservices.dll)
Syntax
public static IAsyncResult BeginShowKeyboardInput (
PlayerIndex player,
string title,
string description,
string defaultText,
AsyncCallback callback,
Object state,
bool usePasswordMode
)
Parameters
- player
Index of the player providing input. On platforms such as Windows Phone or Windows that support only one player, the valid value is PlayerIndex.One. - title
Title of the interface dialog box. - description
Text of the interface dialog box. - defaultText
Default text displayed in the input area when the interface dialog box is first shown. - callback
Method to be called once the asynchronous operation is finished. - state
User-created object uniquely identifying this request. - usePasswordMode
Specify true to enable password mode, or false to disable it. If the password mode is specified, the characters that the player types are not echoed in the input area.
Return Value
An IAsyncResult used to track the progress of the method.
Exceptions
Exception type | Condition |
---|---|
ArgumentException | title, description, or defaultText is larger than the maximum allowed string length of 260 characters. |
ArgumentOutOfRangeException | player is not a valid value. On Windows and Windows Phone, the only valid option is PlayerIndex.One. |
See Also
Tasks
Displaying a Software Input Panel (Windows Phone, Xbox 360)
Working with Asynchronous Methods in XNA Game Studio
Reference
Guide Class
Guide Members
Microsoft.Xna.Framework.GamerServices Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7