Texture3D.SetData Generic Method (T , Int32, Int32)
Sets 3D texture data, specifying a start index and number of elements.
Syntax
'Declaration
Public Sub SetData(Of T As ValueType) ( _
data As T(), _
startIndex As Integer, _
elementCount As Integer _
)
public void SetData<T> (
T[] data,
int startIndex,
int elementCount
) where T : ValueType
public:
generic<typename T> where T : ValueType
void SetData(
T data[],
int startIndex,
int elementCount
)
Type Parameters
- T
The type of the elements in the array.
Parameters
- data
Type: T
Array of data. - startIndex
Type: Int32
Index of the first element to set. - elementCount
Type: Int32
Number of elements to set.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
Texture3D Class
Texture3D Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone