Texture3D.SetData Generic Method (Int32, Int32, Int32, Int32, Int32, Int32, Int32, T , Int32, Int32)
Sets 3D texture data, specifying a mipmap level, source box, start index, and number of elements.
Syntax
'Declaration
Public Sub SetData(Of T As ValueType) ( _
level As Integer, _
left As Integer, _
top As Integer, _
right As Integer, _
bottom As Integer, _
front As Integer, _
back As Integer, _
data As T(), _
startIndex As Integer, _
elementCount As Integer _
)
public void SetData<T> (
int level,
int left,
int top,
int right,
int bottom,
int front,
int back,
T[] data,
int startIndex,
int elementCount
) where T : ValueType
public:
generic<typename T> where T : ValueType
void SetData(
int level,
int left,
int top,
int right,
int bottom,
int front,
int back,
T data[],
int startIndex,
int elementCount
)
Type Parameters
- T
The type of the elements in the array.
Parameters
- level
Type: Int32
Mipmap level. - left
Type: Int32
X coordinate of the left face of the 3D bounding cube. - top
Type: Int32
Y coordinate of the top face of the 3D bounding cube. - right
Type: Int32
X coordinate of the right face of the 3D bounding cube. - bottom
Type: Int32
Y coordinate of the bottom face of the 3D bounding cube. - front
Type: Int32
Z coordinate of the front face of the 3D bounding cube. - back
Type: Int32
Z coordinate of the back face of the 3D bounding cube. - data
Type: T
Array of data. - startIndex
Type: Int32
Index of the first element to set. - elementCount
Type: Int32
Number of elements to set.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
Texture3D Class
Texture3D Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone