TextureCube.SetData Generic Method (CubeMapFace, Int32, Nullable<Rectangle>, T , Int32, Int32)
Sets cube texture data, specifying a cubemap face, mipmap level, source rectangle, start index, and number of elements.
Syntax
'Declaration
Public Sub SetData(Of T As ValueType) ( _
cubeMapFace As CubeMapFace, _
level As Integer, _
rect As Nullable(Of Rectangle), _
data As T(), _
startIndex As Integer, _
elementCount As Integer _
)
public void SetData<T> (
CubeMapFace cubeMapFace,
int level,
Nullable<Rectangle> rect,
T[] data,
int startIndex,
int elementCount
) where T : ValueType
public:
generic<typename T> where T : ValueType
void SetData(
CubeMapFace cubeMapFace,
int level,
Nullable<Rectangle> rect,
T data[],
int startIndex,
int elementCount
)
Type Parameters
- T
The type of the elements in the array.
Parameters
- cubeMapFace
Type: CubeMapFace
Cubemap face. - level
Type: Int32
Mipmap level. - rect
Type: Nullable<Rectangle>
Region in the texture to set the data; use null to set data to the entire texture. - data
Type: T
Array of data. - startIndex
Type: Int32
Index of the first element to set. - elementCount
Type: Int32
Number of elements to set.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
TextureCube Class
TextureCube Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone