BlendState.MultiSampleMask Property

Gets or sets a bitmask which defines which samples can be written during multisampling. The default is 0xffffffff.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

Syntax

public int MultiSampleMask { get; set; }

Property Value

A bitmask which defines multisample write locations.

Remarks

Each bit enables writing to a multisample location. As an example, the first 8 bits enable the first eight samples for an 8-sample render target. The mask has no effect when not multisampling.

See Also

Reference

BlendState Class
BlendState Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7