XImporter.Import Method
Note
This method is available only when developing for Windows.
Called by the XNA Framework when importing a DirectX Object (.x) file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
Syntax
'Declaration
Public Overrides Function Import ( _
filename As String, _
context As ContentImporterContext _
) As NodeContent
public override NodeContent Import (
string filename,
ContentImporterContext context
)
public:
NodeContent Import(
String filename,
ContentImporterContext context
) override
Parameters
- filename
Type: String
Name of a game asset file. - context
Type: ContentImporterContext
Contains information for importing a game asset, such as a logger interface.
Return Value
Type: NodeContent
Resulting game asset.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
XImporter Class
XImporter Members
Microsoft.Xna.Framework.Content.Pipeline Namespace
Platforms
Windows 7, Windows Vista, Windows XP