EffectImporter.Import Method
Note
This method is available only when developing for Windows.
Called by the XNA Framework when importing an .fx file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
Syntax
'Declaration
Public Overrides Function Import ( _
filename As String, _
context As ContentImporterContext _
) As EffectContent
public override EffectContent Import (
string filename,
ContentImporterContext context
)
public:
EffectContent Import(
String filename,
ContentImporterContext context
) override
Parameters
- filename
Type: String
Name of a game asset file. - context
Type: ContentImporterContext
Contains information for importing a game asset, such as a logger interface.
Return Value
Type: EffectContent
Resulting game asset.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
EffectImporter Class
EffectImporter Members
Microsoft.Xna.Framework.Content.Pipeline Namespace
Platforms
Windows 7, Windows Vista, Windows XP