EnvironmentMapMaterialContent.EnvironmentMapSpecular Property
Note
This property is available only when developing for Windows.
Gets or sets the amount of the environment map alpha value that will be added to the base texture. The value ranges from 0 to 1; the default value is 0.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public Nullable<Vector3> EnvironmentMapSpecular { get; set; }
Property Value
The environment map alpha value.
Remarks
Use this value to implement cheap specular lighting, by encoding one or more specular highlight patterns into the environment map alpha channel, then setting the EnvironmentMapSpecular to the desired specular light color.
See Also
Reference
EnvironmentMapMaterialContent Class
EnvironmentMapMaterialContent Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows 7, Windows Vista, Windows XP