SpriteBatch.Draw Method (Texture2D, Vector2, Nullable<Rectangle>, Color)

Adds a sprite to a batch of sprites for rendering using the specified texture, position, source rectangle, and color.

Syntax

'Declaration
Public Sub Draw ( _
         texture As Texture2D, _
         position As Vector2, _
         sourceRectangle As Nullable(Of Rectangle), _
         color As Color _
)
public void Draw (
         Texture2D texture,
         Vector2 position,
         Nullable<Rectangle> sourceRectangle,
         Color color
)
public:
void Draw(
         Texture2D texture,
         Vector2 position,
         Nullable<Rectangle> sourceRectangle,
         Color color
)

Parameters

  • texture
    Type: Texture2D
    A texture.
  • position
    Type: Vector2
    The location (in screen coordinates) to draw the sprite.
  • sourceRectangle
    Type: Nullable<Rectangle>
    A rectangle that specifies (in texels) the source texels from a texture. Use null to draw the entire texture.
  • color
    Type: Color
    The color to tint a sprite. Use Color.White for full color with no tinting.

Exceptions

Exception type Condition
ArgumentNullException texture is null.
InvalidOperationException Draw was called, but Begin has not yet been called. Begin must be called successfully before you can call Draw.

Remarks

Before making any calls to Draw, you must call Begin. Once all calls to Draw are complete, call End.

If you are texture wrapping with a Reach profile or texture wrapping on Windows Phone, the texture must have power of 2 dimensions.

Tasks

Drawing a Sprite

Concepts

What Is a Sprite?

Requirements

Namespace: Microsoft.Xna.Framework.Graphics

Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

See Also

Reference

SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Windows Phone