SpriteBatch.DrawString Method (SpriteFont, StringBuilder, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single)
Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer.
Syntax
'Declaration
Public Sub DrawString ( _
spriteFont As SpriteFont, _
text As StringBuilder, _
position As Vector2, _
color As Color, _
rotation As Single, _
origin As Vector2, _
scale As Single, _
effects As SpriteEffects, _
layerDepth As Single _
)
public void DrawString (
SpriteFont spriteFont,
StringBuilder text,
Vector2 position,
Color color,
float rotation,
Vector2 origin,
float scale,
SpriteEffects effects,
float layerDepth
)
public:
void DrawString(
SpriteFont spriteFont,
StringBuilder text,
Vector2 position,
Color color,
float rotation,
Vector2 origin,
float scale,
SpriteEffects effects,
float layerDepth
)
Parameters
- spriteFont
Type: SpriteFont
A font for diplaying text. - text
Type: StringBuilder
Text string. - position
Type: Vector2
The location (in screen coordinates) to draw the sprite. - color
Type: Color
The color to tint a sprite. Use Color.White for full color with no tinting. - rotation
Type: Single
Specifies the angle (in radians) to rotate the sprite about its center. - origin
Type: Vector2
The sprite origin; the default is (0,0) which represents the upper-left corner. - scale
Type: Single
Scale factor. - effects
Type: SpriteEffects
Effects to apply. - layerDepth
Type: Single
The depth of a layer. By default, 0 represents the front layer and 1 represents a back layer. Use SpriteSortMode if you want sprites to be sorted during drawing.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | One or more of the following is true:
|
InvalidOperationException | DrawString was called, but Begin has not yet been called. Begin must be called successfully before you can call DrawString. |
Remarks
SpriteFont objects are loaded from the Content Manager. See the SpriteFont class for more information.
Before any calls to DrawString, you must call Begin. Once all calls to DrawString are complete, call End.
Use a newline character (\n) to draw more than one line of text.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone