SoundEffect Constructor (Byte , Int32, AudioChannels)
Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels.
Syntax
'Declaration
Public Sub New ( _
buffer As Byte(), _
sampleRate As Integer, _
channels As AudioChannels _
)
public SoundEffect (
byte[] buffer,
int sampleRate,
AudioChannels channels
)
public:
SoundEffect(
unsigned char buffer[],
int sampleRate,
AudioChannels channels
)
Parameters
- buffer
Type: Byte
Buffer that contains the audio data. The audio format must be PCM wave data. - sampleRate
Type: Int32
Sample rate, in Hertz (Hz), of audio data. - channels
Type: AudioChannels
Number of channels (mono or stereo) of audio data.
Remarks
For information about an audio format using XNA Game Studio, see Audio API Developers Guide.
Requirements
Namespace: Microsoft.Xna.Framework.Audio
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Concepts
Sounds Overview
Audio API Developers Guide
Reference
SoundEffect Class
SoundEffect Members
Microsoft.Xna.Framework.Audio Namespace
Platforms
Windows Phone