SoundEffect Constructor (Byte , Int32, AudioChannels)
Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels.
Namespace: Microsoft.Xna.Framework.Audio
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public SoundEffect (
byte[] buffer,
int sampleRate,
AudioChannels channels
)
Parameters
- buffer
Buffer that contains the audio data. The audio format must be PCM wave data. - sampleRate
Sample rate, in Hertz (Hz), of audio data. - channels
Number of channels (mono or stereo) of audio data.
Remarks
For information about an audio format using XNA Game Studio, see Audio API Developers Guide.
See Also
Concepts
Sounds Overview
Audio API Developers Guide
Reference
SoundEffect Class
SoundEffect Members
Microsoft.Xna.Framework.Audio Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7