TextureCube Constructor
Creates a new instance of this object.
Syntax
'Declaration
Public Sub New ( _
graphicsDevice As GraphicsDevice, _
size As Integer, _
mipMap As Boolean, _
format As SurfaceFormat _
)
public TextureCube (
GraphicsDevice graphicsDevice,
int size,
bool mipMap,
SurfaceFormat format
)
public:
TextureCube(
GraphicsDevice graphicsDevice,
int size,
bool mipMap,
SurfaceFormat format
)
Parameters
- graphicsDevice
Type: GraphicsDevice
The device. - size
Type: Int32
The size (in pixels) of the top-level faces of the cube texture. Subsequent levels of each face will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension is clamped to a minimum of 1 pixel. - mipMap
Type: Boolean
[MarshalAsAttribute(U1)] True to generate a full mipmap chain, false otherwise. - format
Type: SurfaceFormat
Surface data format.
Exceptions
Exception type | Condition |
---|---|
NotSupportedException | One or more of the following is true:
|
Remarks
To initialize the resource from an existing file, use ContentManager.Load.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
TextureCube Class
TextureCube Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone