RenderTargetCube Constructor (GraphicsDevice, Int32, Boolean, SurfaceFormat, DepthFormat)

Creates an instance of this object.

Syntax

'Declaration
Public Sub New ( _
         graphicsDevice As GraphicsDevice, _
         size As Integer, _
         mipMap As Boolean, _
         preferredFormat As SurfaceFormat, _
         preferredDepthFormat As DepthFormat _
)
public RenderTargetCube (
         GraphicsDevice graphicsDevice,
         int size,
         bool mipMap,
         SurfaceFormat preferredFormat,
         DepthFormat preferredDepthFormat
)
public:
RenderTargetCube(
         GraphicsDevice graphicsDevice,
         int size,
         bool mipMap,
         SurfaceFormat preferredFormat,
         DepthFormat preferredDepthFormat
)

Parameters

  • graphicsDevice
    Type: GraphicsDevice
    The graphics device to associate with this render target resource.
  • size
    Type: Int32
    The width and height of this cube texture resource, in pixels.
  • mipMap
    Type: Boolean
    [MarshalAsAttribute(U1)] True to generate a full mipmap chain, false otherwise.
  • preferredFormat
    Type: SurfaceFormat
    Preferred format of the surface data.
  • preferredDepthFormat
    Type: DepthFormat
    Preferred format of the depth data.

Requirements

Namespace: Microsoft.Xna.Framework.Graphics

Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

See Also

Reference

RenderTargetCube Class
RenderTargetCube Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Windows Phone