RenderTarget2D Constructor (GraphicsDevice, Int32, Int32)

Creates an instance of this object.

Syntax

'Declaration
Public Sub New ( _
         graphicsDevice As GraphicsDevice, _
         width As Integer, _
         height As Integer _
)
public RenderTarget2D (
         GraphicsDevice graphicsDevice,
         int width,
         int height
)
public:
RenderTarget2D(
         GraphicsDevice graphicsDevice,
         int width,
         int height
)

Parameters

  • graphicsDevice
    Type: GraphicsDevice
    The graphics device to associate with this render target resource.
  • width
    Type: Int32
    Width, in pixels, of the render target. You can use graphicsDevice.PresentationParameters.BackBufferWidth to get the current screen width.
  • height
    Type: Int32
    Height, in pixels, of the render target. You can use graphicsDevice.PresentationParameters.BackBufferHeight to get the current screen height.

Exceptions

Exception type Condition
OutOfMemoryException There is not enough memory to create this resource.

Requirements

Namespace: Microsoft.Xna.Framework.Graphics

Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

See Also

Reference

RenderTarget2D Class
RenderTarget2D Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Windows Phone