RenderTarget2D Constructor (GraphicsDevice, Int32, Int32)
Creates an instance of this object.
Syntax
'Declaration
Public Sub New ( _
graphicsDevice As GraphicsDevice, _
width As Integer, _
height As Integer _
)
public RenderTarget2D (
GraphicsDevice graphicsDevice,
int width,
int height
)
public:
RenderTarget2D(
GraphicsDevice graphicsDevice,
int width,
int height
)
Parameters
- graphicsDevice
Type: GraphicsDevice
The graphics device to associate with this render target resource. - width
Type: Int32
Width, in pixels, of the render target. You can use graphicsDevice.PresentationParameters.BackBufferWidth to get the current screen width. - height
Type: Int32
Height, in pixels, of the render target. You can use graphicsDevice.PresentationParameters.BackBufferHeight to get the current screen height.
Exceptions
Exception type | Condition |
---|---|
OutOfMemoryException | There is not enough memory to create this resource. |
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
RenderTarget2D Class
RenderTarget2D Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone