StorageDevice.BeginShowSelector Method (Int32, Int32, AsyncCallback, Object)

Begins the process for displaying the storage device selector user interface, and for specifying the size of the data to be written to the storage device and the callback implemented when the player chooses a device.

The request is performed asynchronously.

Namespace: Microsoft.Xna.Framework.Storage
Assembly: Microsoft.Xna.Framework.Storage (in microsoft.xna.framework.storage.dll)

Syntax

public static IAsyncResult BeginShowSelector (
         int sizeInBytes,
         int directoryCount,
         AsyncCallback callback,
         Object state
)

Parameters

  • sizeInBytes
    Type: Int32
    The size, in bytes, of data to write to the storage device.
  • directoryCount
    Type: Int32
    The number of directories to write to the storage device.
  • callback
    Type: AsyncCallback
    An AsyncCallback that represents the method called when the player chooses a device.
  • state
    Type: Object
    A user-created object used to uniquely identify the request, or null.

Return Value

The IAsyncResult used to determine when the asynchronous request is finished.

See Also

Tasks

What Is Storage?
Getting a StorageDevice Asynchronously
Working with Asynchronous Methods in XNA Game Studio

Reference

StorageDevice Class
StorageDevice Members
Microsoft.Xna.Framework.Storage Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP