How To: Play a Song
Demonstrates how to play a song from a user's media libary.
The Complete Sample
The code in this tutorial illustrates the technique described in the text. A complete code sample for this tutorial is available for you to download, including full source code and any additional supporting files required by the sample.
Download PlayASong_Sample.zip.
The following example plays the first song from a randomly picked album.
The Albums property provides access to the media library, and the Play method will play a song. Consider any current audio playback when using the Play method. If the user has a different song playing currently, the user can use the Stop method to stop the current song.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace PlaySong
{
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
MediaLibrary sampleMediaLibrary;
Random rand;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
// Frame rate is 30 fps by default for Zune.
TargetElapsedTime = TimeSpan.FromSeconds(1 / 30.0);
sampleMediaLibrary = new MediaLibrary();
rand = new Random();
}
protected override void Initialize()
{
MediaPlayer.Stop(); // stop current audio playback
// generate a random valid index into Albums
int i = rand.Next(0, sampleMediaLibrary.Albums.Count - 1);
// play the first track from the album
MediaPlayer.Play(sampleMediaLibrary.Albums[i].Songs[0]);
base.Initialize();
}
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
See Also
Reference
MediaPlayer Class
MediaLibrary Class
MediaPlayer.Play Method
MediaLibrary.Albums Property