DynamicVertexBuffer.SetData Generic Method (T , Int32, Int32, SetDataOptions)
Copies array data to the vertex buffer.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public void SetData<T> (
T[] data,
int startIndex,
int elementCount,
SetDataOptions options
) where T : ValueType
Type Parameters
- T
The type of the elements in the array.
Parameters
- data
The array of data to copy. - startIndex
The index of the element in the array at which to start copying. - elementCount
The number of elements to copy. - options
Specifies whether existing data in the buffer will be kept after this operation. Discard is not valid on Xbox 360, but dynamic geometry may be rendered on the Xbox 360 by using DrawUserIndexedPrimitives instead of setting the data for the vertex buffer.
Remarks
An InvalidOperationException is thrown if an attempt is made to modify (for example, calls to the SetData method) a resource that is currently set on a graphics device.
See Also
Reference
DynamicVertexBuffer Class
DynamicVertexBuffer Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista