DynamicVertexBuffer.SetData Generic Method (Int32, T , Int32, Int32, Int32, SetDataOptions)

Sets dynamic vertex buffer data, specifying the offset, start index, number of elements and vertex stride.

Syntax

'Declaration
Public Sub SetData(Of T As ValueType) ( _
         offsetInBytes As Integer, _
         data As T(), _
         startIndex As Integer, _
         elementCount As Integer, _
         vertexStride As Integer, _
         options As SetDataOptions _
)
public void SetData<T> (
         int offsetInBytes,
         T[] data,
         int startIndex,
         int elementCount,
         int vertexStride,
         SetDataOptions options
) where T : ValueType
public:
generic<typename T> where T : ValueType
void SetData(
         int offsetInBytes,
         T data[],
         int startIndex,
         int elementCount,
         int vertexStride,
         SetDataOptions options
)

Type Parameters

  • T
    The type of the elements in the array.

Parameters

  • offsetInBytes
    Type: Int32
    Offset in bytes from the beginning of the buffer to the data.
  • data
    Type: T
    Array of data.
  • startIndex
    Type: Int32
    The first element to use.
  • elementCount
    Type: Int32
    The number of elements to use.
  • vertexStride
    Type: Int32
    The size, in bytes, of the elements in the vertex buffer.
  • options
    Type: SetDataOptions
    Specifies whether existing data in the buffer will be kept after this operation.

Remarks

An InvalidOperationException is thrown if an attempt is made to modify (for example, calls to the SetData method) a resource that is currently set on a graphics device.

Requirements

Namespace: Microsoft.Xna.Framework.Graphics

Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

See Also

Reference

DynamicVertexBuffer Class
DynamicVertexBuffer Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Windows Phone